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Tewkes

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    Bottle Rocketeer
  1. Not sure if this is intended or temporary while the new community category kit settles down but on the latest version I have duplicates of all parts under a life support category and Utiliites.
  2. Trying to attach Z-400 Batteries to the mobile Processing Lab while in orbit on minmus. http://https://www.dropbox.com/s/c42oleuv3gvd1hw/output_log.txt?dl=0 Log File as Above.
  3. Appreciate the feedback for whatever reason it seems overly sensitive. Attached 4 - 5 parts fine in version 1.1.1 attempting the same after updating to 1.1.2 just results in the ship failing apart. Regardless of location and item used. Not sure if the version change has effected it.
  4. Ran into a strange issue. Placing some of the stock batteries on to a ship into orbit. Everything works fine then about 10-15 seconds after the attachment is finished the ship just falls apart. No explosions just seems all the parts disconnect and fly off. Anyone else run into this?
  5. If I had a free choice of game mechanics. I'd go science mode but with the Kerbal skill development added. Would be the dream combination for me.
  6. Quick question with regard to the small map. Ive got a ship in orbit and with both the Radar Altimetry Sensor and the Multispectral Scanner. Both types of scan have been fully completed and i can view either the Altimetry or Biome map in the "Big Map" Screen. The small map only seems to show the Altimetry data though. Is there anyway to have the biome data in the small map screen?
  7. Thanks. Ive done the add unlimited funds before and it works fine as a work around. Just wondered if there was a more elegant solution or a simple config toggle that could be used instead.
  8. Probably a question best asked in the MechJeb thread http://forum.kerbalspaceprogram.com/threads/12384-PART-1-0-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-5 Good idea. Merged.
  9. Pretty much as the title. I enjoy the mechanic of collecting science and unlocking the tech tree. I'm also a fan of the Kerbal XP system and the effect it has on the game play. Not much interested in the finial and mission elements of a full career game though. Science mode is pretty much perfect for me but has no Kerbal xp system. Anyone know of a save edit or mod that could unlock that element.
  10. Don't seem to be able to get this working on the 1.6.6 Version. Might be best to stick to older revisions until this is updated.
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