toric5

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About toric5

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    Spacecraft Engineer
  1. i clean up things i don't use anymore obsessively, but i also have ~150 mods, so about 4 GB. gamdata is 2.5 GB of that. 6 GB in RAM.
  2. even though ive had ksp since .18 and have well over 1k hours in it, i have never gone past duna. i hate timewarping for more than a month or so, and most updates cause me to get a new save. (1.3 shouldn't, it looks like.)
  3. same thing on linux. how would you go about doing that? anyone have a python script for it, perchance? would someone like to maintain an alternate downloads? (i would, but college is not easy on the spare time)
  4. will you add xenon and argon to the atmospheric scoop? that way, instead of having to land on the surface to extract it, you could make, for example, jool or eve diving craft to get it.
  5. is it correct that i need 20 of the massive radiators from heat control to run a nuclear salt water engine at full throttle? and 100 for the beamed-core AM engine? also, any plans for KER compatibility with the AM engines? KER always shows 0 DV because you cant fill AM tanks.
  6. made an issue on github about some off-center nodes.
  7. ahh, ok. seems to be fixed now. sorry for all the hubbub!
  8. Here you go. im actually not sure whether this is the latest or not, the mod does not contain a .version file for ksp AVC. pretty sure it is, though. maybe ksp AVC support is in order? i hear it is quite simple to implement. (unlike CKAN)
  9. ok. im on linux, but that should not make the slightest difference. i have created an issue on github where i have posted more information. what if i were to upload my copy of the coatl areospace parts folder, and you could see if my download is somehow borked. (even though i have tried re downloading it.) i can also confirm that the issue still exists when only KER coatl areospace, and dmagic are installed.
  10. just tried ti with the jib. the problem followed the model, not the cfg. ill try with the trident as well. followed the model again when transposed with the trident. made a github issue for this, we can stop taking up entire pages of this thread...
  11. im delteting the folder before updates every time. as expected, deleting realplume did nothing whatsoever. what if i switched models to an engine that does not have the problem? that would allow us to determine wether its the .cfg or the model thats screwing this up, would it not?
  12. the test i jsut posted was from the dev build. the only thing in my modlist that i can think of that would mess with the engine at all would be the realplume stock configs... lemme try removing those, on the offchance that it does anything...
  13. didnt clone the latest github. used spacedock. will clone and try again. as for modlist... umm, everything. ~150 mods, not all of them use ksp AVC. here is the AVC output: KSP: 1.2.2 (Unix) - Unity: 5.4.0p4 - OS: Linux 4.4 neon 16.04 64bit 000_AT_Utils - 1.4.2 Toolbar - 1.7.13 USI Tools - 0.8.16 B9 Part Switch - 1.7.1 BD Animation Modules - 0.6.4.2 BetterTimeWarpContinued - 2.3.6.1 Bon Voyage - 0.11.1 Chatterer - 0.9.92.1622 Community Category Kit - 1.2.2 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 Contract Configurator - 1.22.2 Contract Pack: Clever Sats - 1.4 Contract Pack: Field Research - 1.2 Contract Pack: Bases and Stations - 3.6 Contract Pack: Grand Tour Contracts - 0.1.10.3 Rover Missions - 0.1.7 Contract Pack: Unmanned Contracts - 0.3.27 CryoEngines - 0.4.6 CustomBarnKit - 1.1.10 DMagic Orbital Science - 1.3.0.8 DistantObjectEnhancement - 1.8.1 EVAEnhancementsContinued - 0.1.6 Easy Vessel Switch - 1.2 EditorExtensionsRedux - 3.3.11.1 Flight Manager for Reusable Stages - 1.2.1 Firespitter - 7.4.2 Flight Plan - 1.0.1 FuelCellTweaks - 1.0 GPOSpeedFuelPump - 1.8.7 GroundConstruction - 1.1.2.1 Haystack Continued - 0.5.2.1 HeatControl - 0.3.4 Interstellar Fuel Switch - 2.4.4 JSIAdvTransparentPods - 0.1.13 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbin Environmental Institute - 1.2.1 Kerbal Inventory System - 1.4 KSP-AVC Plugin - 1.1.6.2 KWRocketryRedux - 3.1.2 Camera Mode Persistence - 1.0.1 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - 1.1.2.8 Kerbal Joint Reinforcement - 3.3.1 Lithobrake Exploration Technologies - 0.4 MarkIVSystem - 2.3.5 Modular Rocket Systems - 1.13.1 Monthly Budgets - 2.5 EVAHandrailsPackContinued - 0.2.1.4 Docking Port Alignment Indicator - 6.5.2 NearFutureConstruction - 0.7.3 NearFutureElectrical - 0.8.3 NearFuturePropulsion - 0.8.3 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.5.4 Final Frontier - 1.2.7.3080 Olympic1's Icon Packs - 0.10.3 PartCommanderContinued - 0.1.1.1 PlanetShine - 0.2.5.2 Kerbal Planetary Base Systems - 1.4.2 Portrait Stats - 1.0.13 Precise Maneuver - 2.2.2 Procedural Wings - 0.12 QuizTechAeroPackContinued - 1.3.8 RCS Build Aid - 0.9.1 RLA_Continued - 14.0.1 RealPlume - Stock - 0.11.4 ReentryParticleEffect - 1.2.0.1 SCANsat - 1.1.6.11 Celestial Body Science Editor - 1.0.8 Science Relay - 1.0.3.1 SmartParts - 1.9.4 SpaceY Lifters - 1.16 StageRecovery - 1.6.6 StationPartsExpansion - 0.4.3 Stock Visual Enhancements - 1.1.6 TakeCommandContinued - 1.4.8 Trajectories - 1.6.6 Alternate Resource Panel - 2.9.1 Kerbal Alarm Clock - 3.8.4 Transfer Window Planner - 1.6.1 USI Core - 0.3.7 USI Exploration Pack - 0.7.3 Freight Transport Tech - 0.6.7 Karbonite - 0.8.7 Konstruction - 0.1.10 USI-LS - 0.5.23 MKS - 0.50.14 Malemute Rover - 0.2.7 NuclearRockets - 0.3.8 USI Survivability Pack - 0.6.3 USI Alcubierre Drive - 0.5.4 VesselViewerContinued - 0.8.3 Waypoint Manager - 2.6.2 IVA Kerbal Identifier - 1.0.2 OSE Workshop - 1.0.8 [x] Science! - 5.4 cloned from github. still does the same. intrestingly, it always generates 0.025kNm of torqe no matter what it is attached to, even the kerbodyne tanks... also, to confirm, i tested the thing in space. it will make a small satilite tumble. in your picture, you had the thrust transform at 0,0. are you sure your origin is in the center of the part? (i dont know too mutch about modeling, but its the only thing i can think of.)
  14. yes. also, jsut confirmed, its not a bug with KER, as RCS build aid confirms as well.
  15. sorry about the delay. ksp decided it didnt like one of my MM patches and quit on me for a few days. anyways, with the latest release, the problem still persists.