Deadpangod3

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About Deadpangod3

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    Emerald Industries CEO
  1. mind me asking what visual mods you use?
  2. As someone who's lived in Wisconsin all their life, Welcome to Cheeseland where the summers are too stinkin hot and the winters are too stinkin cold. there is no inbetween.
  3. Am i the only one imagining a giant Minecraft slime jumping into space, catching the ISS, and then going splat on the surface?
  4. but would it even cook properly with reentry heat? http://what-if.xkcd.com/28/
  5. my family was on vacation(sort of) in 2013 and while browsing youtube Scott Manley's video about what it'd take to deorbit planets in ksp popped up. for years before id be deprived of any sort of space game (didn't even know about Orbiter), and when I saw that video I knew I wanted that game. my first rocket was a 2d pyrimad shaped rocket that slowly got wider as I first reached space, then orbit, then the mun, the mun orbit, then several mun crashes as I never thought to stop my sideways speed and came flying in over the surface with my pe just within the mun, fun times.. I bought the game like two days later, 1 day before .18.4 came out, next day joined the forum, expecting it to be like the Minecraft forum (minecraft was my thing before ksp) and was completely blown away by how civilized the entire forum was, I like to think the game and the forum made me the way I am today, from "Hurr Hurr Herro brine!" to "No, physics doesn't work like in Star Wars, dad, you cant blow up a planet that easily! the Death Star would probably crumple under its own gravity!" (true story)
  6. i always wanted to colonize the Mun first, but since theres like zero properly flat terrain my bases tip over and explode because KAS pipes dont like slopes, but my latest base used the Konstruction mod and MKS and is set on Minmus, making bases on the frozen flats is nice. Just gotta not put the Konstruction ports on upside down...
  7. from minor tinkering with planetfactory/kopernicus the orbital speeds are calculated, as there was no option for orbital speed, but at different heights planets/moons would orbit at different speeds by themselves. and removing Kerbol would DEFINITELY break everything.
  8. G refers to Gigameters I think.
  9. Isn't that the case for everything under 4x physics warp?
  10. Ah, okay I am apparently blind Thanks, I will see if I can make it work.
  11. Excuse my possible stupidity, but are you misspelling EVE as SVE? or is SVE something i've managed to completely missing looking at parts of this thread?
  12. 56 m/s putting my orbital construction station into orbit of a moon of Urania from a planet pack. Ion engines are fun.
  13. okay, is there any way to convert it to work? the closest thing ive been to this is making planets in PlanetFactory, and i was terrible at it
  14. this is with the latest version of EVE.
  15. Hello, can anyone help me with making these clouds work? they come with the Urania pack for Kopernicus, but they don't show up ingame on the new planets/moons, i looked in the cloud cfg, and the one in EVE, and i have no idea how or why it doesn't work, even after tinkering with it. mods i have are KIS/KAS extraplanetary launchpads, Hyper edit, Near future, Kopernicus(duh) an the urania planetpack. also i don't know if it matters but it places one of the planets in the pack in the main menu screen with the kerbals floating by one of the planets instead of kerbin. the cloud cfg in the pack(also has auroras) http://pastebin.com/d707VHW7 ksp log (wont fit in pastebin, sorry!)