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TomatoSoup

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    Spacecraft Engineer

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  1. Damn. I have a great grandfather with the last name Knudsen who was an engineer so I was like "Whoa, is he famous? I have a famous engineer's sliderule framed on my wall?"
  2. The effects were that acceleration would lower performance, due to the fuel bubble reaching the reactor walls. However, this problem persisted into orbit.
  3. I have a Thermal Electric Generator attached to the top of a Gas Core Reactor, and the generator instantly shuts down saying that it doesn't have an attached reactor. However, I am able to shutdown the reactor. The exact same set up works just fine if I swap the gas core for a molten salt reactor. What am I doing wrong?
  4. I am confused by the SCANSat integration for parts such as the Soil Moisture Sensor and Magnetometer. Their descriptions in the VAB list the SCANresource Scanner, but I do not have any option to use them as a resource scanner while in flight. I can see % concentrations when I activate them, but nothing is updated on the SCANSat maps. Have I misunderstood the purpose of the SCANsat integration? Is there some unlock required before I can use it?
  5. Is there anything preventing you from enabling docking ports to be the origins of missions? Also, what's stopping this from working with spaceplanes?
  6. Bug report. Experimental Nuclear Propulsion and Fusion Rockets are overlapping on my install. For your consideration: https://dl.dropboxusercontent.com/u/6121926/CTTbug.mp4
  7. Why is the interstage config automatically included with the main community fixes when there's a separate download in CKAN for just the interstage config? There's craft-breaking stuff in the main pack with no mention and then it's all duplicated again in the interstage config.
  8. I'm not able to change the propellant on my thermal rocket nozzle. Is there a higher tech required or a menu that I'm missing? EDIT: I dug into the cfg files and found that the other propellants require improved nuclear propulsion and advanced nuclear propulsion. That's what I get for not reading those first.
  9. I was going to do that at first but the issue tracker seemed to be more for critical bugs or glitches than just "hey, you guys missed an engine!"
  10. I've experienced some incompatibilities with this and Tweak Scale. If I rescale an engine and then use it in a different scene (ie: I rescale it in the VAB and try to fly it or leave and re-enter the VAB), the fuel type is reset to the default. More importantly, the options to change fuels disappears and placing new copies of that part actually result in a totally empty box when I try to edit the engine (neither fuel change nor tech-level adjustment or any text at all). I've experienced this with the stock-alike pack. I haven't tested it with other Real Fuels packs but I feel like it's likely to not be a config issue. Is there a compatibility pack for TweakScale or Real Fuels or some other workaround known?
  11. I've noticed that Atomic Age has the LANTRN and the Nuclear Lightbulb but does not have configs for the little Candle engine, nor does it appear to have configs for the nuclear turbojet.
  12. I love your mod and I think that it gives the Mk2 system some much deserved love. The Mk2 profile engines make some really nifty designs possible, like this one of mine. https://imgur.com/a/TgvIr It needs the next tier of research so that I can put the gimballing engines on it. As is, once it gets too empty it pivots due to the center of mass moving up. Handles like a dream, though. Although I've gotta ask! Why did you remove the lower hatch on the dropship cockpit instead of making that the primary hatch? It could have been so handy!
  13. KCT recently told me that it had encountered an error that I should report to the forums. It occurred while I was trying to launch a vehicle. It requested that I include my KSP.log, so here it is. Furthermore, restarting the game didn't fix it. EDIT: It turned out that the KW Community Fixes patch that I installed broke anything that used KW Engines with default fairings. So removing that fixed it. False alarm!
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