GluttonyReaper

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About GluttonyReaper

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  1. This is actually pretty standard - even the highest tier jet engines can't go higher. What's more important is speed. The idea is that you cruise at around 25km until your speed stops decreasing, then fire up your rockets to get you to orbital velocity and altitude. Not sure if you're already doing this, but for some reason I've always had better luck starting the Panthers in afterburner mode straight from takeoff. I don't know if it's efficient, but it gets you moving pretty fast. In regards to your takeoff problems - are you sure you have enough air intakes? AFAIK, if you don't have enough KSP prioritizes some engines over others, which can cause asymmetric thrust. It's not always noticable once you're flying because you're moving faster, which feeds more air into the intakes.
  2. To hide in space shrubberies, of course.
  3. Definitely would be nice, especially for spaceplanes/shuttles - the module already exists in the game for ore tanks too
  4. Sorting by SOI would be nice too, and perhaps a search option (although by the time you'd need that, you may be running into other issues). I'd also say that all of this could be applied to the VAB/SPH vessel lists, maybe even with a folder system.
  5. Yeah, the Kerbin is just loosely a 10x smaller version of the Real Solar System - there's a lot of discrepancies, like the Sun being quite large, the Mun being quite close, and strange bodies like Tylo and Minmus. It's what I like about it, it's not just a carbon copy of reality. Also, Ike. That's just totally its own thing
  6. Well, to be fair, the Mk3 parts were quite a bit smaller back then too, so...
  7. Thanks! I prefer minibots myself
  8. Yep, it's been mentioned a few times in the KSP Weekly, first here: http://forum.kerbalspaceprogram.com/index.php?/topic/157842-ksp-weekly-what-a-week/ ...which shows the first picture of a 1.25/1.875m LEM, which sorta implies a 1.875 line
  9. Some drawings I did for a thing
  10. My guess? Endless games of Snap.
  11. It's actually pretty difficult for a mere mortal like me.
  12. At this point, I'd probably just Alt+F12 the contract complete. You've done enough to earn it, and it's really a problem with the game. Alternatively, if you really want to do this, you could use the method described by @suicidejunkie. When you timewarp, wait for the wheel to float entirely out of the cargo bay, so as to not induce any clipping-induced explosions. If you let it get a fair distance away before you drop out, you'll be able to get a fair ways through timewarping. Then, stop warping, and fly over to the wheel and capture it again - rinse, repeat until you reach Kerbin atmos. Of course, make sure it's in your cargo bay at that point.
  13. Hehe. Numths. I'd totally forgotten that neither side actually knew that about the whole mirror-Kerb thing. It's such a big thing, that's so fundamental to what Kerbulans are, which makes the fact that they're totally oblivious to it until this moment hilarious. Still off-topic, but I always liked how his reaction was almost the same when the Titanic crashed into the TARDIS. It just kinda became a thing
  14. There's some stuff mentioned in the devnotes: http://forum.kerbalspaceprogram.com/index.php?/topic/158501-ksp-weekly-farewells-and-new-beginnings/ If you're looking for release dates or pricing or anything like that, though, nothing's been announced yet.
  15. Getting back into drawing again, feels good