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slin3

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    Bottle Rocketeer
  1. Thanks for the help. Any infos if or when kOS and Remotetech will be compatible? Do I need to go and beg the RT-guys to make it compatible or is it a problem of kOS (or maybe both?).
  2. so I'm having some serious problems with this mod. first of all the game still takes my commands when I write in the kOS interface so when I press space it will stage. second problem: I write this very simple program: lock throttle to 1. It doesn't work. The throttle stays at 0. If I make the program like this: lock throttle to 1. stage. It will stage but the throttle still won't move. Really strange. Is this a bug? did I make a mistake with the syntax? mabye I should add that I'm using kOS 0.84 and the newest version of KSP 0.21.something.
  3. an official life support system should definitely be in the final game, as well as penalties for harming Kerbals in career mode. I also like the idea of a new stat for Kerbals: sanity. Send a single Kerbal in a tiny capsule to the Mun and leave him there for a while? His sanity will decrease and any scientific experiments he does will yield less scientific progress due to errors and inefficiency. At some point of low sanity your Kerbal might be uncontrollable for short times and do crazy things. If he has 0 sanity he will be completely uncontrollable and you have to catch him with other Kerbals and send him into therapy (costs money and Kerbal is unavailable). Of course the Sanity stat is nothing I would consider a priority or must have. Just an idea I had that might be a cool addition after V1.0.
  4. In theory? Yes. I could probably overhaul the techtree on my own in my free time without many problems. In practice? I've seen SQUAD take ages for updates that should have taken half the time, so excuse me for keeping my expectations low. I'm not saying that at all. Re-read my post. I said they should leave it to the modders until they are further in the development of the game. Once they have everything else more or less ready they should implement the official techtree! I'm talking about releasing the techtree closer to Version 1.0 not about releasing it after 1.0 or never!
  5. I like OP's idea. If I reach a new milestone/achievment/goal in KSP I should be rewarded with progress in a certain direction. Not generic science points. This would tie well into career mode because if you only do certain mission types then you will only discover technology that is relevant to these missions. At some point you would get stuck and you would have to explore different parts of the game. And you would have to choose wisely what technology path you choose because if a private investor is looking for someone to do something for him and you don't have the technology needed to do that you will loose precious funding, and you will be limited to other mission types. This allows for interesting gameplay and gives your space agency a distinct character. Regarding the things PDCWold said: the best way to resolve the problems would be to make the techtree moddable as soon as possible. SQUAD should then put all of the old and new stuff in Tier 0 and let it stay there! SQUAD should switch their focus to the more important things like the wobble mentioned above and the development of the foundations of the game. That way everything will stay the same regarding science, career and all that stuff, it will be the same sandbox because everything is in Tier 0. The only things changing? SQUAD will (hopefully) add new features and improve/fix existing features and modders will have the ability to experiment with the techtree. When everything else is done and works SQUAD can start to mess with techtrees, career, missions etc. Everything else is a useless waste of time (IMO) because (as PDCWolf said) a techtree during this phase of development would require constant reworking and adjustments, which is a waste of time as long as we have more important problems. If SQUAD doesn't keep up with the techtree tweaking we might as well leave everything in Tier 0, hence my suggestion. If modders start playing with the techtree (and I bet they will) then players can get experience with such a system and provide valuable feedback which comes in handy when SQUAD implements the official techtree. The whole process would be much smoother and faster.
  6. Hey! I tried to do your survey but after I clicked "Next" on one of the pages it started to load endlessly and then gave me an error, which said that the site could not be reached. I don't know if this has happened to anybody else or just me so I thought I'd let you know. The last page I completed before the error was about the amount of times I play with my friends in the same room etc. I think. The page it was trying to load seems to be http://videogameresearch.nl/survey/index.php/survey/index and I was able to load the page on a second try but it only says "No available surveys." I don't know if this is the page that is supposed to load at that point in the survey and I have no idea if it saved my answers. This issue might be an exception but maybe you should check it so that you get the data for your thesis
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