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K.E.R.B. Report Update
dlrk replied to Dakota's topic in KSP2 Suggestions and Development Discussion
"The K.E.R.B. has acted as one source of truth for many of you and we know that this probably feels like us taking away another source of information about KSP2's future." Now, I know it feels like we're refusing to communicate properly. Anyway. C'mon, really? -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
dlrk replied to Starwaster's topic in KSP1 Mod Releases
I wound up adding that MM config for Nertea's parts. The issue was the command pods from NFS though- 5,913 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dlrk replied to RoverDude's topic in KSP1 Mod Releases
EVAConstructionTweaks.cfg is causing the BreakingGround parts to be the wrong packed volume - is there a patch that fixes this or did I have an installation mistake?- 1,463 replies
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What specifically am I looking for?
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that's in the CFG, but it still shows up. Perhaps something else is overwriting it
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Is the life support window supposed to stick at 0 time remaining + 15 days (green) when supplies are exhausted but an agricultural module is running?
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The "disassemble part" option shows up when I right click a kerbal while on EVA with another kerbal. Is there a way to hide or suppress this so I don't accidentally disassemble a kerbal?
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Thanks, this is extremely helpful!
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Can you connect any thing to the crew hatch/port on the Ranger Hab or Workshop in EVA construction? I tried using the flex-o-tubes but it didn't connect.