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ahd1601

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    Pretty Good Engineer
  1. Would it be possible to add support for other MechJeb features like ascent autopilot, maneuver node planner, thrust limiter, etc.
  2. It's easy to add new resources. Just edit the resource file that comes with kethane or make your own. None of it is hard coded in.
  3. I have a problem with the launch tower. When I release them, they stop being fixed in place and get flung outward for some reason... any idea? EDIT: Never mind. It was a bug with Kerbal Joint Reinforcement
  4. If you want to use this in .23, use Snjo's update. It works in .23 as far as I can tell! http://www./download/j6...TownPlugin.zip EDIT: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc
  5. Guys! Snjo's .22 update is functional in .23 as far as I can tell! http://www./download/j6...TownPlugin.zip EDIT: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc
  6. I know Snjo tried to update it. Try and hit him up to see how that's going. EDIT: Just tested it, Snjo's update works in .23! Here it is: http://www./download/j6...TownPlugin.zip EDIT 2: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc
  7. what is the debug parameter for the ExLaunchPad module. debug = true ^ no longer works.
  8. Is the MJPRMButton for the Ascent Guidance and the JSIHeadsUpDisplay fix int the newest dev build.
  9. I found a bug! On mac when I mouseover the MainTank and UpperTank in the VAB side menu, the part starts flashing and grows in size. Then this gets spammed. ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[AvailablePart+ResourceInfo].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at PartListTooltips.GetPrimaryInfo (.AvailablePart aP, Int32 maxLines) [0x00000] in <filename unknown>:0 at PartListTooltips.ShowTooltip (.EditorPartIcon part, .AvailablePart aPart) [0x00000] in <filename unknown>:0 at EditorPartIcon.MouseEnter () [0x00000] in <filename unknown>:0 at EditorPartIcon.MouseInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at UIButton.OnInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.OnInput (POINTER_INFO ptr) [0x00000] in <filename unknown>:0 at UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) [0x00000] in <filename unknown>:0 at UIManager.DispatchInput () [0x00000] in <filename unknown>:0 at UIManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I have no other mods, just LazTek and Stock. Any idea what the issue is?
  10. To fix the OSX menu texture issue, have you tried recompiling it on a mac? Also, how does the plugin reference the images for the gui?
  11. Lazarus, have you checked out RasterPropMonitor yet? It adds functionality for an interactive display internal prop. You should use it in the dragon internal, it's really cool!
  12. If anyone has experience with making internals, could they help me integrate the props into the Dragon internal from the LazTek SpaceX pack?
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