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About stupid_chris

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    Triss Trash

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  • Location In the business of misery
  • Interests Music, astrophysics, coffee, video game development. Either at a concert or coding up.

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  1. @felcas Starwaster pretty much hit the nail on the head. There is no such "safety indicator" in real life. This is the extra step I took for everyone to help them gage when they could or should open their chutes. If you don't know around what altitude you'll be able to open them, then just do it manually.
  2. You are right, it's purely aesthetic.
  3. For the nth time, contracts are not my ball. I can only tell stock that theses parts can be used for contracts, the contract text is absolutely not my doing. And most settings are fairly straightforward and self explanatory.
  4. What has just been said above is true. An extra category is added for parachutes only.
  5. Heya all! Compatibility update for 1.3. A few things are still weird on the code side but it works fine, so it'll do for now while RC2 is in dev. Changelog: June 1st 2017 v1.4.4 -RealChute 1.3 compatibility update -Recompiled and fixed missing parameters -Updated to CompatibilityChecker 6 -Fixed custom filters not showing in the editor -Fixed settings button appearing in flight Enjoy!
  6. I should be able to able to recompile tonight
  7. nay, tis I, the frenchiest fry. @AmpsterMan love me
  8. Oh damn I skimmed right over this in the midst of finals madness. Done now. And yes, it does make a lot of sense to drop FAR density calcs if Stock actually has aero that doesn't throw matches at a gas station for giggles. On another brighter note, last final is in a few hours. Good things may come soon to those who are patient enough
  9. Looks like it could be reduced to simply grabbing the method with Single and the signature since only one exists now.
  10. If you don't plan to actually maintain it, don't make a new thread for it.
  11. Awesome, good to know, I might recompile and rerelease it myself at some point
  12. I don't plan to do it in any relatively close future. On the bright side, the license is open.
  13. I do, though it's on hold like a lot of my projects right now, for personal reasons.
  14. No. It's really really really far from being that simple for this one, and will require a lot of new code that would remove entirely the old craft checker and replace it with a brand new one, because this system is stupid and the devs messed it up if they intended it to be moddable.
  15. I am following the thread, and I have seen every reply in here. I've however chosen to ignore them. Also, you forgot to add a license and it is needs to comply with the in place CC-BY-SA license.