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Lheim

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    Spacecraft Engineer

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  1. A few people coming out of the woodwork with excess vitriol, but in general the gripes are pretty minor - a little bug fixing and a few numbers tweaks are all that's needed. Personally I'd follow the stock bug fix mod's tweaks pretty closely if I were on with Squad. I think KSP is like a whole new game; having to learn how to not make your rockets flip out during launch or having stock resource mining is great. One non-tweak comment I'd make is that I do wish we had non-debug menu ways to examine the heat of our craft. I mean, it'd also be neat if I knew if larger surface areas touching ground would help bleed heat more efficiently without looking at the numbers - anyway we can get an animated convection/conduction/radiation diagram over the ship? I seriously know that'd be a lot of work, I know. But it'd be cool.
  2. Got no problem with DLC if done with respect to the costumer - as originally planned they're cheap mini expansions. The problem comes when they are not cheap or much of an expansion; i.e. not value for money. Stuff I'd be happy to pay for? More interesting planets, new mechanics.
  3. Visual enhancements. Clouds make this game such a nicer experience it isn't funny. I'd think launching without a few good atmospheric effects would hurt first impressions. Ditto with something like chatterer. Personality is a hard to define thing. Don't shirk it when you're going for first impressions, though.
  4. Nah, I'd totally go for a .99 version - a quick spin for player feedback with the new features, THEN off to 1.0. But I'm a cautious man. And then.. heck, how about clouds at least?
  5. Afraid I'm not versed in the scripting language, DMagic. But I have fooled around; I found it worked to lower the terrain maximum scale in the color options - it dropped the contrast of the underlay quite nicely.
  6. Just a quick comment here.. I'm finding the karbonite overlay difficult to 'read' visually. It's a low-contrast orange overlay semi-transparent over a high-contrast black and white altimetry map.. I can certainly discern which areas have karbonite and which don't, but telling apart higher concentrations from lower concentrations is just difficult with the underlying altimetry map affecting the coloration of the orange.
  7. I increment alphabetically for each goal or class of ship I'm creating. Animal names for ships, bird names for satellites. First to reach the moon this save was Basilisk 1. My basic scan-sat is Albatross.
  8. There's also the orbit details - required apoapsis, periapsis, etc, in an expandable note in the contract itself. One tip: I find it useful to time my launch. Wait till the KSC is under the target orbit, then try to launch into the correct inclination right from the start - you can watch from map view and adjust your direction north, east, south, west, whatever, till you're at least nearly matching. Once it is matching, just keep ascending in the direction of your prograde vector; just make sure it's in orbit mode. It's slightly complicated by the fact that you have some eastward velocity already, but watching the map view you can correct it pretty close to what you want.
  9. When you're starting a game now, you can actually specify the amount of science you start off with. As well as starting funds and if unlocking new parts requires a payment.
  10. Rockets are almost inevitably going to lean - any slight variation will get magnified by the thrust and aerodynamic forces. However: you're probably not turning on your SAS - stability assistant, sorta like a bit of an autopilot that'll use your rocket's torque and thrust vectoring and control surfaces to try to hold a heading. Just hit T - you'll see the sas light come on up at the upper right corner of your nav ball. Note, though, that like Pecan said - you want a rocket to turn. Orbit isn't about height beyond just getting above the air that'll slow you down - they're about horizontal velocity. By the time your rocket's 40 clicks up you definitely ought to have leaned it over near horizontal by yer own choice, just to be pouring on that horizontal speed. There's some great tutorial videos on getting to orbit on youtube.
  11. Distinct lack of 'cute' flags! This one's got transparency for the white sections here.
  12. Just use the editor to create an tank + engine combo empty of fuel, and note the height of the center of mass by eyeball. You can place yer seperatrons there in the full build later.
  13. I seriously hope they're also looking at revamping the rover driving experience in beta..
  14. Unusual graphics approaching Kerbin.. http://imgur.com/a/giQeK#0
  15. Fun fact regarding 'soupy' lower atmosphere: For earth, 90% of the atmosphere by mass is below 16 km
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