Jump to content

JebDynamics

Members
  • Posts

    23
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I can take off, turn west and flying counter to Kerbin's rotation at ~2200m/s and 29km and cross back over KSC in 32:05. I use MechJeb's ascent guidance to fly to cruising altitude and Smart A.S.S. the rest of the time. Landing is the tricky part, 36:06 is my best with a landing that shook a engine loose. The current iteration of the plane. .craft
  2. Are you counting control surfaces as wings, because flying without elevators/ailerons isn't controlled flight, rudders are optional. Here is my easy entry: 13 Parts: 1 Command Seat 2 FL-T100 Tanks 1 Jet Engine 1 Radial Air Intake 2 Structural Wings 2 Small Control Surfaces 1 OCTO2 Pod 3 Landing Gears WonJet - Craft File
  3. Spreading cheer with parachutes and jets! 6 Gifts (+6) delivered to the Island Runway (+10). No proof they landed safely last time, so I ran it again and landed to confirm the system works. Use your judgement on points but I'm only claiming 16. Happy Holidays! Craft File
  4. Thanks for the new resonant orbit feature of the maneuver planner, I had cooked up my own solution ( before I lost the ability to compile somehow ) for use in launching satellite constellations from one ship. Thanks a bunch for your work developing and maintaining this mod.
  5. Habitation: 2 Hab Modules and a science lab for 10 long duration. Supplies: The converted fuel tanks of the solar arrays are large, strong and only one part. Safety: A docked crew transfer vehicle serves as an escape pod. Manueverability: The station core holds all of the rcs and reaction wheels used to orient the station. Control is centralized which seems to help stability and the ability to recover from wobbles. Usability: The station is a orbital laboratory intended to process samples for return to the surface. The station is intended to be continuously manned and serve as a foothold in space for kerbal-kind and provide unique research environment, developing the technology to expand our frontiers. All of the components are launched atop identical first stages. The second stage is designed for pin-point landings. 120 LFO is enough to de-orbit and suicide burn. A freighter outfitted as a tanker, also carrying a berthing adapter bound for the station, but first a visit to the propellent depot. I got lots of ideas from this NASA proposal. Plenty of single solar panels to ward off probe death. I was forgetting to extend panels and time-warping, causing the battery to drain and loss of control, ruining the mission. Thanks for looking.
  6. Tested my vehicles and stations with the new version: <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/2cSil/embed"></iframe>
  7. Here is my attempt - Flight Time: 11 min, 39s Max Speed: 2153 m/s Distance From Target: <100m Payload: 6 RTG I use MechJeb2's Ascent and Landing Modules as guidance, doing a small amount of manual flying switching from one to the other. gallery link
  8. When burning from 24km: LV-T30s give me 215kN of thrust at ~360isp and weigh 1.25t Aerospikes give me 175kN of thrust at ~390isp and weigh 1.5t Doesn't that give T30's the edge for this use? ( I'm still a little confused about comparing thrust/isp between engines )
  9. The nuclear engines have too little thrust I've found, I have much better luck with LV-T30's.
  10. That is what I said, maybe I didn't make it clear enough. Intakes need to be closed when your are burning/coasting to apogee. I find it simpler to have one hotkey for all intakes on/off. I fly up to 24km as fast as possible without flame-out due to low airspeed.
  11. I've been leaving them all open to simplify things for myself, but I'm sure there are still ways to optimize the ascent. It is critical that you close the intakes when escaping the atmosphere, otherwise the drag will prevent an orbit.
  12. Intakes add a lot of drag. The design I've been using can get 3 tons of cargo to 80km easily, and up to 5 tons with careful flying ( it gets very front heavy making pitching up to escape the atmo difficult ). It uses about 300 LF to get to 24km on jets, then around 1000-1200 LFO to get to orbit. Pictured in orbit with cargo behind ( 4.5 ton spacelab )
  13. Build a comsat network with RemoteTech and map every planet you can with ISA MapSat, that's what I'm on anyway.
  14. I try to de-orbit stages but inevitably engine fairings and stack seperators get left in stable orbits. I leave them there and .20 does a good job of hiding them, but occasionally I like to admire my debris rings.
×
×
  • Create New...