Jump to content

Cal'Mihe

Members
  • Posts

    66
  • Joined

  • Last visited

Reputation

8 Neutral

Profile Information

  • About me
    Rocketry Enthusiast
  1. What if you take out the monopropellant in the capsules GoSlash ? If you're not using it anyway, the difference in weight might provide an advantagde.
  2. I think the "feature-you-won't-see-much-unless-you-play-well" feature is going to be an instant replay of the mission in case of catastrophic failure. Possibly with some added analysis features such as seeing structural stresses / temperature stresses, etc. This then to tie in to an archive feature in the next update where you can keep saved footage and mission logs Systems to "downgrade" your level of involvement in the game seems too artificial to me.
  3. Regardless of the conclusion of the equations, Rozer is still making one crucial mistake which shows why he is unredeemable: He makes Sid's choice by himself. Rozer says that he would have stayed behind himself if it had been possible, if we accept that assumption (Rozer has no lack of courage), then one resolution is simply for them to talk it over. Plain and simple. If Sid can be made to understand the situation (he understands it well enough at the end), then its not impossible that Sid might simply accept to stay behind. Choosing to sacrifice himself willingly. Heck, they could even set it up so that Sid has as much chance of survival as possible, stretching the time, in case a rescue can be mounted. And Sid is a prosaic guy, he might consider that dying on Laythe to give his new friend a chance of stopping BERTY (in order to help his other friends) is a worthy sacrifice. Or they might have spent those 44 days teaching Sid how to fly the lander, Sid's a bright guy, not impossible. Instead, Rozer simply reverts to his Lone Wolf mentality, considers that he alone can save the universe, and refuses to consider anyone else as being equal to the task. Or equal at all for that matter. By invalidating Sid's choice, Rozer *does* murder him, by taking away his most valuable possession (his life) and leaving him stranded, just like Rozer's father did to him (which is brilliantly throught out czo )
  4. Jeb. Berty takes away the one thing that he gained himself: Choice. If Berty was truely a benevolent entity, then he would inform kerbality about the path their actions are taking them, and helping them make an informed decision. But instead, he has to work through force and coercion. Machine or not, he is acting as a tyrant, not a guide. On a side note, Jeb's darkest hour (and his long isolation) was when he realised that he himself had deprived his crew of their choice, even though he might have been forced to do so.
  5. Auroras all over Laythe would make it a very majestic place to visit, I would love to see something like that
  6. Far too many, but to Steam, it feels like 418 hours
  7. Hmm, I now get the desire to create a forum account called "The Silent Majority" just for laughs
  8. I personally use a Logitech Extreme3DPro, listening to others it seems like a common mid-range joystick, can only say I've been happy with it: Enough buttons, a mini-throttle in a reachable place, and I don't believe the centering is off (I don't think I'd be able to tell )
  9. That's an impressive list. There's actually one missing: The shores count as two different biomes depending on if you are landed or splashed down (eg, in the water)
  10. It is not a planned feature (as far as we know), but it is definitly a requested one! And there are some mods for it that fill the void in the meantime.
  11. It wasn't Jeb who designed the ship. Plus, with the animosity between Jeb and Bob, the design was probably made intentionally this way so that BERTY had a failsafe override on Jeb, and not the other way around
  12. Your elevators are put on the front part of the wing instead of the rear I suspect this causes the SAS a lot of confusion.
  13. I second the vertical stabilizer. You basically have no yaw authority, and depend on the reaction wheel for yaw. The twitchyness is because your roll authority is way overdone, with a plane that size, you could make do with just a single set of the small elevators and it would roll fine. For landing, what speeds are you normally comming in at ? Depending on the amount of lift you have availiable (lots in your case), you should be able to do a glider landing at 50 m/s forward and -4 m/s vertical. I generally try to touch down at less than -5 m/s and everything stays together.
  14. To OP: We need to see your design or know a bit more about your problems in order to help you. Your issues might be in the launch stage, the flight profile, the craft design, the engine choice, etc etc. Hard to tell without seeing the basis you're comming from Otherwise what Hodo says is correct, start small, and then scale up from there. Building SSTOs and spaceplanes is a very very iterative design process, with lots of tweaking and fine-tuning before you hit a solid design and flight profile.
  15. If the rescue ship has good enough control and RCS, then you might be able to move it around him so that he faces the door, and can just grab it, even though he is out of fuel. Alternatively it might be possible to have a second Kerbal on EVA push him around until he is in position.
×
×
  • Create New...