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Alfondoo

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    Spacecraft Engineer
  1. I thought I'd pop in here to add my voice to all the support for this mod, it's fantastic well done!
  2. Mechjeb taught me how to fly in the beginning, monkey see monkey spends 10 months to master. Now though, I can achieve whatever I like in the game, all while using less fuel than an autopilot Mechjeb is great but it doesn't do a single thing in the most efficient way possible. From de-orbits, landings within 5m of a target to the ascent burns, human powered will ALWAYS use less fuel. Human power will also rendezvous with a target much more quickly and more efficiently. I'm a supporter of mechjeb, but I think experienced players get more out of a tool like Kerbal Engineer.
  3. Fun little challenge! I decided to mostly copy the google wing itself. 5 Tons is pretty heavy/chunky and doesn't make for a small craft. I tried to load it myself but I'm simply not a good enough pilot and the KAX rotors are pretty slow to respond to demands. Same goes for the drop-off, to do it airborne would require the control skill of a KSP god and I simply can't keep a consistent hover, I'm either shooting into the sky or about to contact Mods Used: All of them! (mostly: KAS, KAX, Real Fuels, FAR, Procedural Wing, KER.) Also a couple of AIES, NFC and Novapunch parts Album, for your amusement: I do think you should mention that parachutes are off limits. I tried it on an early prototype and it felt a bit...simple.
  4. Hey, mod is working perfectly but I am having this weird issue in the VAB/SPH. When hovering over the parts they zoom out of the screen until they are so big they disappear, filling the log with "argument is out of range" errors. It seems to only be on the utilities tab and not all of the parts. Parts affected = Antimatter Initiated Reactor, Antimatter Reactor, Fission Reactor, Fusion Reactor, Particle Bed Fission Reactor, Inline Refinery, Deployable Microwave Transceiver, Microwave Beamed Power Transmitter, Phased Array Microwave Transceiver. It doesn't effect how usable the part is, once they have zoomed out of view I can select the parts and they appear normally in the build window. Anybody else had this issue?
  5. In a nutshell. If you were at a standstill (travelling 0m/s) in a vacuum and your vessel had 10m/s dV in it's tanks. By the time you have exhausted your propellant you will be travelling 10m/s. The only complicated bit is figuring out how much dV your vessel has. There are various mods to automatically do this for you.
  6. Still adore this mod. However I want to make a request if I may? The only part I feel is missing from this pack (and the stock game) is a mk2 to 2.5m adapter. Often I find myself clipping lots of parts together trying to make a nice smooth transition but the mk2 shape just doesn't really transition all that well. It would be great if you could include something like this in the future. Thanks for all the work you've put into this
  7. Design smart for a low center of gravity, a wide/long wheel base that will help you out by reducing your turning circle, which is good for speed runs. Also setting it up for safety (front wheel drive and steer) can help but it doesn't give you much grip. The only thing I normally fall foul of in all of my worst best designs is the vibration caused by having too many cubic octagonal struts clipping together. Leads to strange antics like this: The cubes would start to orbit each other faster and faster until it shot out in every direction, exploding into a million tiny pieces! It's only ever my ground vehicles that do it
  8. Oops never mind! Should have spent an extra 15 minutes wrapping my head around it. After some artistic thinking, finding that the fairing pieces had no problem attaching to the main stacks center node I used the thrust plates attached to the hinges to make the assembly. Here is the result:
  9. I've spent some time in the VAB with PF and IR trying to make robotic fairings that open like this: Can anybody give me some advice as to how to go about it? The nodes on the fairing pieces wont attach to anything other than the nodes on the adapter. I'm guessing it could probably be done with a cfg edit, but would need to be told what to change. It would involve setting the size of the fairing, then detaching the fairing installing a hinge and placing the pre-sized fairing piece to said hinge. Would this mess with the way the plugin works? Thanks
  10. Well done with the new IVA. It's awe-inspiring
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