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NapoleonBorntaparty

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  1. There should really be a rule about only posting ships that already meet qualification.
  2. I've been working on some base concepts: Currently one fighter design, one destroyer drone, one "Capital ship", two stations, and one landed base which is currently a WIP. The idea I had when designing this company is that I honestly don't care who wins and who loses in this series- all that matters is whether or not it's good to watch. So, this company is up for grabs. They're a mercenary company called the Fifth Horizon, arrogant as hell, but for good reason, and smart enough to know that fighting for the highest bidder isn't as good as fighting for the side that will pay when the war is over. Their priorities are Survival --> Victory --> Loyalty in that order. Their vessel range and capabilities are only as limited as their wages, and they're always willing to go one step further than their opponents. All of the following ships are orbit capable, and many have made the trip to Tylo. It's a waste of time proving that until the update, because save files will be lost and I'll just have to do it again, but believe me, I've gone everywhere in KSP, flying these things just takes a little bit of know-how. The Notus The ships I've designed have a fairly simple philosophy: simplistic base design and attachments. My most effective ship, the Notus, is only about 200 parts. It's drone tech, minimalistic, and it's the front line unit. It takes two pilots to remotely fly, one to handle the stick and the other to handle the subsystems. Underneath the hood: With everything that can be detached detached, the Notus can reach up to 4.5k dV. It has one medium SRB missile (I call them crashers) and three pairs of the small probe engine torpedoes (I call them trundlers due to their low rate of acceleration). All are incredibly accurate up to and greater than 500m. They all use staging to fire, facilitating decouplers, but can be reloaded using docking ports. This holds true for all 'dumb missiles' and torpedoes I've designed. It also comes with two support ships; the fuel cell is required to safely reach Jool, but with it the Notus can go from Kerbin-->Jool-->Tylo-->Laythe (fire weapons)-->Return to Tylo. This includes all maneuvers. Keep in mind: to launch this ship you need a lot of technical know-how. Terminal velocity at various altitudes, how to ease pressure off of parts by adjusting throttle, careful staging and impeccable gravity turns. The fuel cell attaches using the Docking Port Sr. the Notus has between its rear engines. the orientation is irrelevant so proper docking takes minimal effort, not to mention it comes with a small tug dubbed the 'Cygni'. The second support vessel is a reload. It has enough dV to orbit Tylo and is very easy to pilot. The low part counts of these vessels means it's incredibly easy to deal with potential framerate issues and many of these can be loaded at once in the same place. Second, we have a low-range figher vessel designed for intercept and orbital defense: The Toruk Fifth Horizon doesn't like sending out their own crew to fight, not to mention this ship on its own has only about 1.1k dV, but it's fast and its weapon system is surprisingly deadly at medium ranges. The rear docking port can host a number of attachments. I currently have an interplanetary driver with enough dV to get anywhere in the solar system and back. Works in progress: Ion drives, armor plating attachment Lastly the reload, which comes with two 'bolt' missiles, a medium girder with two SR separators, packing an astounding punch. It's torn ships like the Vanguard in half with one volley, due to kinetic energy alone. The part's high crash resistance means that it won't just combust upon impact, but pierce through heavy armor, either breaking it off and leaving fuel tanks exposed, or blasting straight through the plating and destroying what's underneath. The drones on the sides are called 'medula' hunter torpedoes, and are in need of significant reworking. They're effective but their thrust isn't properly balanced at the moment, leaving them prone to missing by a few meters. Next I have two stations: Verna Station It contains docking, fuel, habitation and storage for all possible Fifth Horizon vehicles. In fact, I have docked everything to it before. It has to be taken up in 3(+4) parts. The main habitation, power core and central docking hub in the center, the two external hangars, and the four fuel tankers. Each hangar bay has a command cupola module for two kerbals, one Notus, and two Toruks. If you recall, it takes two kerbals to pilot a Notus, and the station's configuration in this regard is intentional. I may redesign it to have two separate hangars in opposing sides of Tylo for the purposes of part count. Plans are to place this at a 300k orbit around Tylo. Bulwark Station A simplistic harbor for utility attachments or reloads It goes up in one piece, detaches its driver and hangs at a 200k orbit. This will allow for easy Hohmann transfer rendezvous between Verna Station and it. It will likely have a Cygni tug or five attached to it at any given time. The current plans are to have two Notii (Notus Vortex and Notus Stormwalker) four Toruks (Orius, Centauri, Nesio and Carnon) docked to the Verna Horizon Station, up to three equidistant Bulwark stations, and potentially six bases in six different locations, landed at Tylo's Poles, and on the four equidistant horizons. I was considering launching a sattelite array, but this IS stock only and the bases would make the game seem less cluttered. Lastly there's the Maelstrom, which is my only ship I haven't put in orbit yet. I'm not sure if I like it or not. It has port and starboard missiles I've been working on, as well as two pairs of 'crash' missiles like the Notus'. It is drone-powered but it can carry all four kerbals I'm planning on taking. Currently over-part limit by 30, but it is kind of spectacular in a robot-whale-with-cannons kind of way. Both it and the Notus have removable armor plating that covers exposed joints and internals until it is ready to fire. The pair of four missiles on the sides fire Starboard(Aft-->Fore)-->Port(Aft-->Fore) in series, rather than barrage. The stages can be modified for barrage, however.
  3. I made an interplanetary companion for this plane. It's surprisingly balanced. When the nuclear engines fire it wants to go up, but with SAS and Mechjeb it's entirely manageable.
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