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lewisd

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    Spacecraft Engineer
  1. I notice CKAN has a "Versions" tab for mods, but it doesn't seem to do anything? The latest scatterer mod (v0.0300) isn't working for me, and I'm trying to install the previous version (v0.0256), which I can see in CKAN, but I can't figure out any way to tell it to install that version instead of the latest. Am I just missing something? I tried googling around a bunch, and looking through the CKAN documentation, but I can't find anything.
  2. Just had exactly this with the current latest version of scatterer (0.300) from ckan. KSP grows to 13+ GB before eventually crashing, and my firefox in the background disappears.
  3. I'm not sure if I'm doing something wrong, but I can't get the altitude map to show up with the palette, it's always black and white. The button on the left of the large map "toggle color" doesn't seem to do anything, for altitude. For biome and slope, it works as I would expect. Is this a bug, or am I doing something wrong? I couldn't find anything in the documentation that would explain this.
  4. I did manage to get it work. Really happy to have RLA back, thanks for your hard work. CKAN, for all it's warts, is pretty handy. I don't know what's involved for packaging though. I can understand wanting to hear from the original author, but how long is polite to wait? shrug Up to you, of course.
  5. Awesome work! (assuming it works, lol, haven't tried it just yet. See below.) I would *love* to see RLA_Continued bundled with the original, and in CKAN. Would make it so much easier to install. In the meantime... I'm not 100% sure what to do to install this. Overwrite the files from the original with these? And what about the Extras folder?
  6. Is there any way any more to pin orbit markers? That is, keep the AP or PE markers for the dotted trajectory from a maneuver node visible? I'd like to be able to adjust the maneuver node and keep that visible so I can get it just right. I know you used to be able to just click on the markers to "pin" them, but that seems to be broken now. Is that a bug? I haven't seen any mention of it on the forms. This used to be possible prior to (I believe 1.1), based both on my experience, and this old post:
  7. Were the logs I posted not enough? I can reproduce it easily enough, so I'll get what I can. - - - Updated - - - I did a short video of reproducing it: https://youtu.be/U-DtE9yJPew I follow the steps Thiagobs mentioned, and also my original steps. As you can see, Thiagobs's steps don't cause the bug for me. Here is the log from that video: https://www.dropbox.com/s/wqxc57zrt71klec/2015-05-11-1607-output_log.txt?dl=0
  8. Whoops, totally forgot to attach it, actually. In the meantime though, I was able to come up with minimal steps to reproduce the bug, so the craft file isn't really necessary. (Unless it is?) 0. Start a new ship 1. Add capsule (Mk1 Command Pod) 2. Add fuel tank (FL-T200) 3. Add fairing (1.25") 4. Build fairing (actually finish building it, either over the command pod, or closed on the fuel tank) 5. Delete fairing (right-click, choose "delete fairing", don't delete the actual part) 6. Move fuel tank From this point on, the game is broke, and you have to exit KSP to fix it.
  9. I've had this happen with a few ships. When I detach certain parts of it, and reattach them, it becomes uneditable. I can save, and if I exit the game and reload it, everything is fine, but if I follow the same steps again, it becomes uneditable again. Right-click menus on the ship parts still work, but the parts in the bins on the left no longer show tooltips, and right clicking there for expanded tooltips doesn't do anything. I've attached the ship I've most recently had this problem with. Detach the lowest fuel tank (a Rockomax X200-8), an reattach it. It doesn't matter if you "put down" the parts first, and then pick them back up to reattach them, or not. The section being detached has a fairing base in it. This seems to be what's causing the problem. If I take the fairing base out, this problem doesn't occur. It shows this in the output.log: Duna Mission 1 loaded! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Autogen thumbnail for C:/Games/Steam/steamapps/common/Kerbal Space Program/KSP_Data/../thumbs/Xenoc Sandbox_VAB_Duna Mission 1.png from C:\Games\Steam\steamapps\common\Kerbal Space Program\saves\Xenoc Sandbox\Ships\VAB\Duna Mission 1.craft (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) fuelTank4-2 added to ship - part count: 66 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Last[FairingXSection] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at ModuleProceduralFairing+.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) ModuleProceduralFairing:scheduleReconnect() ModuleProceduralFairing:<SetupEditorFSM>m__19B() KerbalFSM:RunEvent(KFSMEvent) ModuleProceduralFairing:onSelfReattach() Part:onAttach(Part, Boolean) Part:onAttach(Part, Boolean) Part:onAttach(Part, Boolean) Part:onAttach(Part, Boolean) EditorLogic:attachPart(Part, ) EditorLogic:<SetupFSM>m__CD() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: Line: -1) I encountered this in a (lightly) modded install originally. I copied the ship over to my clean unmodded Steam install, and it still occurs.
  10. Just found the answer in this thread: http://forum.kerbalspaceprogram.com/threads/63811-Alt-F12-wont-open-the-debug-toolbar/page2 CTRL-alt-F12!
  11. Weird. And frustrating. :| It just won't work for me, fullscreen or windowed. Alt-F12 doesn't seem to do anything.
  12. Alt-F12, during flight, right? It's totally not working for me. Is there a setting I need to enable or something?
  13. Am I missing something, or is the debug toolbar disabled in the 1.0 release? I really wanted to enable the debug to see what temperature parts are at during test flights
  14. Me too. I'm trying to put a tricoupler on the back of the cargo bay, and whenever I adjust the offset of one axis, it jumps around on the other axis, making it impossible to position properly.
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