Railgunner2160

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About Railgunner2160

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    Sr. Spacecraft Engineer
  1. Regarding the whole Thompberry housing issue @Just Jim you may have already wrote yourself a path to being able to change it. Did you not write that the pod was disguised to look like a harmless Stayputnik probe back in chapter 77?? Why not have the disguise damaged or destroyed and the actual pod housing Thompberry's brain be revealed??? Edit: Sorry, it's just that I just yesterday completed the Automatron dlc. The final quest takes you to an old pre-war Robobrain R&D facility. Yes you read that right "Robobrain", robots using a "brain-in-a-jar" like old Thomberry as their central processor & databank. But trust me, Thompberry has nothing on the twisted logic of the Robobrains. The Robobrains you encounter in fallout 4 are killing people to "save" them, due to them interpreting the directive to "Help" the people of the Commonwealth in such a manner that the best method of "Helping" a human was to simply kill them. This being that their was only a 25% chance of survival even after doing everything they could to aid them, thus it was better to simply kill them to spare them any potential suffering or pain...
  2. Which was promptly dismantled by the crews on the 3 rescue ships to adhere to the prime directive due to the inhabitants of the planet that the moon they landed on orbited being pre-warp. Starfleet chopped up the saucer and carted it off. Can't really call it a win if the end result is it still wound up in a million pieces.....
  3. Define "Survived" please. So far we have the NCC-1701-A that burned up reentering over Genesis, the NCC-1701-D which made an emergency landing after an emergency saucer separation & warp core failure. Also technically the Kelvin Timeline NCC-1701 in "Star Trek: Beyond" after it was torn to pieces.... Not really a confidence inspiring streak of incidents, the only thing that really survived was the crews rather then the starships....
  4. This IS an april fool's joke right?? Cause it looked as if you had a plan for this beyond just this....
  5. The iron launcher is not even the craziest launcher I've seen, though it does remind me of a tanker I built using the old Spherical Tank mod. 4 Mainsail engines with 3 of them mounted on the side angled downward and in tri-symmetry. Looked absolutely mad, but it flew into orbit on it's own with better than 2/3rds of it's primary tank left. That was way way back though, I think it was around .21 or .22 IIRC...... Also great chapter!! Looking forward to the next one!!!
  6. Sounds like something you'll weave into the story, consecutive failure of the old sats on software upgrade attempt or when the universe last reset kerbin. You did already mention that something seems to happen to them each cycle that requires quite a bit of work to restore them, given alot of those sats are ancient you could always weave it into the narrative fairly easy!
  7. The great question, the one that Haloly asks in Ad Lunam!!
  8. Now why is it I'm thinking that the monks are made up of the tourists and astrokerbs of the Forgotten???
  9. @greenTurtle1134, I'll give you the short version. The boss was already one of the Forgotten by the time the story began, the audio logs & transcripts aboard the old munar lander is proof of that. Thus when the Communist crash as you called it occurred she was already shielded, thus as has been described kerbin disappeared around her then popped back into existence....
  10. 10 to 1 he's onboard the saucer that's been visiting the base, after all they're not bound by morality. Why would they have any compunctions about abducting some helpless kerbals to experiment on, Jeb being a prime example of a kerbal!!
  11. Question: When you manage to find our wayward Flight Director & Head of R&D are you going to take the first chance you get to strap those 2 in a capsule and send them to space?? Once they've been in space IIRC they are officially members of Forgotten aren't they?? The way the story appears to be going it seems like you plan to send them off-world anyway? Or is it a case of the continual disappearances are going to be a major plot point??
  12. You know I'm getting flashbacks to Crimson Skies from all the discussion, damn that was a fine game. Crimson Skies: High Road to Revenge was a decent game, but sadly lacking in some of the things that made the first one great. Really wish someone would get the rights to the IP and make a third installment...
  13. Hmm, in that case try the Rigid Attachment tweakable on the problem area.....
  14. Either wait until KJR is updated or use the Advanced Tweakble Autostruts to stiffen up your rocket.
  15. REALLY!?!?! I doubt this was even in development in 0.17! Is there some reason you haven't updated after so long??