Jump to content

freedomispopular

Members
  • Posts

    49
  • Joined

  • Last visited

Reputation

10 Good

Profile Information

  • About me
    Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The docking port shield toggle isn't showing up for me, even with a clean install. Any idea what's up?
  2. Google "mobius rocketworks" and you might find what you're looking for...
  3. Having only read the first few pages and not tried the mod out yet, here are my immediate thoughts. 1. This is an awesome idea, and looks like it could potentially turn into the robust resource system that I always hoped Kethane would turn into. 2. I love the idea of basing it all on openness and interoperability. That's a major thing I haven't liked about Kethane, that it's its own separate thing and doesn't really integrate well with other mods. 3. I like the idea of requiring some kind of detection mechanic to find where the ore is before being able to mine it. 4. I don't like the idea of Karbonite existing as a solid, liquid, AND gas. I totally get it for reasons of simplicity, but I'd really love to see added realism/gameplay by splitting each form into different resources -- perhaps even having unique/multiple resources on each planet -- each having different efficiency, efficacy, and value. Granted, that's not particularly useful right now since there's basically only two fuel types in the game, but maybe that could change in the future...Or maybe at some point this could integrate with Real Fuels?
  4. Ah, yeah I remember that now. I'm not having any luck finding one either.
  5. Are you looking for something like this?
  6. Out of curiosity, I checked the "currently in-game" numbers of some popular games on Steam. As of this very moment (5 PM EST): Dota 2 - 728439 CS:GO - 144881 Civ 5 - 44531 KSP - 6732 That right there is gonna be the best answer as to why there are so few streamers.
  7. Yeah, I'm not a big fan of requiring contract objectives to be completed via staging.
  8. Ah, sweet, I should have gone back a page further! So this should have better compatibility with Universal Storage now, correct?
  9. I'd like to configure this to use the 6 hour Kerbal day instead of the 24 hour day. What numbers do I need to use in order to do this? Or has someone made an MM config for it?
  10. You should be able to do this yourself if you're up to writing a ModuleManager cfg.
  11. Crap. Hope you get feelin better. Thanks, after going back and doing more testing, I am seeing the biomass reproduce itself, it's just REALLY slow. Which is cool. I didn't want it to be too OP. One more clarification: do the water and CO2 actually have to be manually transferred INTO the greenhouse to facilitate photosynthesis, or will it automatically use whatever's attached to the ship? I should clarify. I have a fully manned Mk1-2 command pod attached to my craft, so water is being consumed, but at what appears to be the same rate as the food. Does that sound right? I assumed the water would be draining faster than that, even just slightly, due to the photosynthesis. Or is the consumption rate due to photosynthesis so miniscule that it's not really noticeable? Specifically, what do I need to activate on the compressor to decompress the CO2?Sorry for all the questions, I just REALLY want to make use of this.
  12. All right, I think I'm finally starting to understand the + version. Just have a few questions: 1. The biomass won't start converting into seeds until the greenhouse is full, correct? So, since 50 seeds(or I guess that's 5 kg of seeds?) results in roughly 25 biomass, in order to fill the greenhouse completely full, you'd need a TON of seeds? 2. What is the process for turning compressed CO2 into CO2? And what is the purpose of having both? 3. Should the greenhouse be consuming water/wastewater? Because it wasn't in my testing.
  13. Do you have that spreadsheet handy? I still need to do more research, but I was planning on using different (as in different from the default) TAC-LS values for when I start my career mode, so if I could see how your changes correlate with mine that would be great.
  14. Did some testing today. Looks like it's still having the same issue.
×
×
  • Create New...