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Chi

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    Rocketeer
  1. Yes, I know that there is a mod for adding cities, but I'm talking about something more permanent and a little bit more professional looking. Right now, since everyone can make a city for kerbtown, most of them don't look that great or kerbal-ish enough. By making a competition, the objective is to unite modders in a single, massive project, and thus creating much better quality material.
  2. So, a day ago I showed KSP to some friends of mine, and although they were pretty amazed by it, they all complained that kerbin is pretty much empty. That's when I got an idea. I know that cities and landmarks are on the "what not to suggest" list, and I also know it is a planned feature, but what if there was some kind of contest where modders would create cities, other players could vote, and the best, say, 10 cities would become part of the game? I'm pretty sure that modders would love to see their work in the game, and I think this would also show the dev team how players visualize how kerbals live, which could lead to some very interesting ideas. Or maybe, instead of having people vote on it, devs would choose those they see more fitting. Also, I think this could also be expanded to landmarks and other geographic points of reference as well. I think this would, at the very least, give some ideas to the devs about how to approach this. Unfortunately, I don't have much time in my hands, and I really suck at 3D modeling, but if you had the opportunity to have something you made in the final version of the game, would you take it? Even if there was no real reward (such as money or mention in game credits) involved?
  3. Well, funny how they actually did it in 0.23.
  4. Yes, I'm an electrical engineering student, so I know how to program. Just throw in a very simple recovery counter, and if (recovery>=1) blue_suit=True; You wouldn't need a texture for the white suit, because the way the game works right now is just by going to the Austraunaut Complex and "hire" kerbals. That makes them automatically wear the orange suit. Now, if you want a bit more of realism, you would need to know if the flight has exceded a certain altitude, and that is something that version 0.22 already does: when you recover a craft it tells you if it was a sub-orbital flight or orbital flight. So if it is an orbital flight, then add one to the Recovery counter, otherwise don't, unless recovery is is equal or higher than 1 . So that means that even if you do sub-orbital flights, the counter wouldn't go up untill you've completed at least one orbital flight. After that, every sub-orbital flight would add 1 to the recovery counter. This could be used to control how much "stupidity" a kerbal loses with each flight, if this feature is ever going to be used. If the devs feel like it, they could also make the kerbals wear something like a red suit for every kerbal who has completed more than, say, 20 missions (using the counter).
  5. So, a somewhat common sugestion is to have different throttles for various engines, but I've hardly seen anyone suggestion how to do it, so here's what I think about this: How about a double click on the engine icon (staging bar) that would open up a small textbox asking you to input throttle limit. Since the same bar is also present both in flight and VAB, that means the player could edit the limit anytime, either before launch, or after launch (this can be usefull when building a spacecraft in orbit). The limit you've input would also appear on top of the engine icon. So, if I limit one engine to 50% and the throttle is at 100%, every engine would fire at 100%, except for that one, and it would have the number "50" on top of the icon. That way everyone is happy, and you also don't overwhelm the player with unnecessary information (which seems to be one of the ).As for the coding itself, well, there are some mods out there that already do this (although they are pretty confusing thanks to hundreds of windows just to change something) , so it shouldn't be too hard. Oh, and since science and tech tree is all the rage right now, maybe throttle control could be an unlockable, but I'll leave that to your imagination.
  6. I don't get it, what do you mean my limiting the thrust in the VAB? What thrust? As far as I know, thrust is a reacton force, and physics are not simulated within the VAB, so what is this thrust you are talking about?
  7. Hey, the thing about that 2D map marked with the already explored biomes is awesome! It would help a lot when you are planning your next kerbal killing sess- *ahem * mission.
  8. I agree with the large Nerva, but aren't radial separators achievable with the BZ-52 Radial Attachment Point?
  9. In the next update you'll need to store data and transmit it back to the space center. If there's going to be a limit about how much data you can store... well, I don't know, but if that happens, I think that data should be stored in "Kerbibits" (Just like in the SI system you have kibibits, tebibits...)
  10. It's a pretty good idea. I'd love to see it implemented in the game.
  11. True, it would add more challenge to the game. Maybe having difficulty options that enable or disable these type of simulations would be nice for the career mode. Easy would not have life support, medium would have the "snacks" thing, and "hard", which could be also called something like "Kerbalistic" just for fun ("realistic", get it? Yeah, I suck at jokes), would have realistic life support: oxygen, food and water. I know there are mods for adding life support, but I'd like to see them in the "stock" game.
  12. I think that there should be more options in the space center. I mean, we have a whole bar with only one button to return to the main menu. I think it could be used to load a save game, change graphics, resume last flight... Specially the "resume last flight" option, everytime I save a game, exit KSP, and then get back later, I have to search for my last flight in the Tracking Station, and it's usually on the wrong place, sometimes the game thinks it's a ship, other times it assumes it's a probe, etc... And when you have 20 or more in each tab, it gets pretty annoying to search for the correct one everytime. I suggest adding this option, and also a warp to daytime option would be nice, but I'm not sure it is possible to time warp from the KSC. [EDIT] They actually added an option to warp to the next morning in 1.0!
  13. I wouldn't mind having an option like that, it takes a lot of time to get from the VAB to the main menu. I've tested it right now, it takes almost 30 seconds on my PC, and I have a Q9550 cpu, 6Gb RAM and a GTX 650.
  14. Just because it is in the not to suggest, it doesn't mean he can suggest a way to do it. I mean, he's not saying that the devs should just do it, he's actually suggesting how to do it.
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