Jump to content

Tortoise

Members
  • Posts

    854
  • Joined

  • Last visited

Reputation

143 Excellent

Profile Information

  • About me
    Hobby Explosion Maker
  • Location
    Earth
  • Interests
    Aerospace
    Electronics
    Embedded Software

Recent Profile Visitors

3,362 profile views
  1. Update: I fixed this by going into my save file and updating his status to Crew. But now I can't satisfy the condition that checks if my location is at the KSC Runway. I'm literally on the runway and it won't update...*sigh*.
  2. I can't get passed the first mission, because I don't see how to add the "KAA Inspector" to my vessel. He doesn't appear in the astronaut complex or under available crew.
  3. Update: I browsed the forums and stumbled upon this revision, so I installed it and it seemed to work (1.12). Another update: Just realized, I think I originally downloaded the wrong file. I originally clicked on this link below and downloaded it from the main github repository page, when I should have actually scrolled further down and gotten it from this link:
  4. How did you solve this? The menu isn't coming up for me either. I just installed both FAR and B9 PWing.
  5. Same here...This bug only appeared after the first patch. This is one of the more annoying bugs for me right now lol.
  6. I have this same issue. For developers, if it helps, this is what happens in the log file when I open up my game for the first time and immediately try to save it: ...Then for any subsequent save attempt, this is produced:
  7. Thanks. I actually just saw someone say this in another thread too. Looks like it works!
  8. I have an issue where any rocket that I build, containing a stage that is powered by the RE-L10 "Poodle" engine that is attached to an equivalent-sized decoupler/separator will not decouple while in space. I've built multiple rockets under this same configuration and it's always the same result.
  9. On parts where you can right-click to "Control From Here", allow us to specify this option in the VAB and so that it is already set at launch.
  10. I think it'd be really nice to have a feature where I can specify the time-of-day I want to launch my rocket, and upon clicking "Launch", the game will auto-fastforward to that specific time. Therefore if I wan to launch at dawn, at dusk, mid-day or night, I won't have to worry about trying to time the "fast-forward" feature just right.
×
×
  • Create New...