Death Engineering

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About Death Engineering

  1. Updated the leaderboard for the last few entries. @NISSKEPCSIM, welcome to the challenge!
  2. Going to see him tonight. I hope this subject comes up in his talk!
  3. Visual mods are Stock Visual Enhancements and Stock Visual Terrain. Not sure which added the Munar dust clouds but I love it! Gopher it. You otter be able to find some really cool stock-alike parts too.
  4. WOW! Accuracy o'plenty!
  5. Adding to the great advice above, I'll name a few mods I use to make career more interesting: Kerbal Construction Time Stage Recovery KRASH Strategia Tourism Contract Pack Station Science Also set difficulty to medium or hard (or whatever they're called). Thinking about playing the same way you normally do but on different planets? Galileo's Planet Pack is a complete planetary system overhaul (and it is quite beautiful!).
  6. Welcome back to the challenge, Xeldrak! Yes it has been a long time since this was first posted, longer even since your original challenge (which seems absent?). Love the winglets and landing mode And yeah, Imgur isn't really great anymore and doesn't work on this forum.
  7. I'd like to see a stock LS. Something simple but extensible. But really, graphics and sound overhaul. I keep having to clean my keyboard when I load up an un-modded KSP with stock uggo planets and sad sound effects. EVE/SVE/realplume/chatterer add SO MUCH to the experience!
  8. Yeah, well the Mun is a beautiful, wiggly world. Sometimes it is so easy to land you feel like you want to whip it, other times you want to clockout. The best thing to remember is that if you can't get no satisfaction, you can always use your freedom of choice and stay on planet earth.
  9. Great mission and write up. Your Saturn V with SRB's checks out. Call it the Saturn V MLV. Very nice, EJ! Still haven't come up with a scoring system I like but interim leaderboard updated for the latest entries.
  10. Works from Duna to Ike as well..
  11. I have an install on 64K with 1.1.2 (I think) and did an Apollo style moon mission with stock parts. It was interesting but since I play without any engineering assist mods (yes, I am one of those people), it was tricky getting the delta vee where it was needed. Agreed though that 1:1 Kerbol is a tad small. Perhaps I'll go down the middle like @eloquentJane and try 4x.
  12. You are exactly correct, "Primary Objective" or base points for the challenge is Munar orbit, not a landing. I like the formula you posted, too. I'll play with it some if work is slow today and see if it is "fair" to blend alternate scale results with 1:1 planetary system scale entries or drop them into a separate table.
  13. Awesome! Captor 2 seems a bit tall. Is that because the parts were made for an unscaled Kerbin? Did you try out the ejection seats? I had a good giggle watching them bail and come down safely on their own chutes. I wonder how fitting a lander into 4x is going to look...
  14. Try this one.. works like a champ