Dirt_Merchant

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About Dirt_Merchant

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    Spacecraft Engineer
  1. Well boys, this looks like the place to announce my return as well;)
  2. Just wanted to let you know, I appreciate your efforts with this mod and the server!
  3. Hey thanks! I agree it would be terrible to wait that long. Has anyone been able to use any joystick on windows at this point? I would assume lots of people would want to use a joystick for KSP.
  4. Just wanted to express that I too have this issue, and have yet to solve it. Currently using a G940, with the Bodnar mod on my throttles and rudders. When I attempt to assign any axis, the "accept" button has no effect. In the debug log I read several "keynotfoundexception" errors. Here's hoping for a solution soon! Its been awhile since I've had a chance to be active on the KSP scene and I am looking forward to rejoining the community. For me, with my primary interest in atmospheric aircraft, no joystick means no play :/
  5. After having been away from KSP for almost a year, this utility has brought me back. Amazing work!
  6. I have seen on github where the saved craft breaking issue has been reported. I just wanted to let you know I've also had this issue, and will be sending an output.log your way as soon as I can.
  7. You remind me of someone I don't like, nor should ever wish to meet. Also, "realistical"? Is that a word? According to English dictionaries it is not. Your ignorance combined with your tactless, and ungrateful demeanor renders you useless to humanity. So please, for the sake of nothing, because you hold nothing sacred (obviously), unhook your internet. You don't deserve it.
  8. doesnt @PART require capitals? @part doesnt work i think. also BombastixderTeutone, if i can understand and use module manager, so can you. put some effort in. look at what others have done, and read the manuals. yeah, its weird i know, that you have to put in some kind of effort if you want to play with fun toys.
  9. while we're at it... pls ability to define particular airfoils for root and tip? would be awesome if that were possible, even if for nothing more than aesthetics.
  10. with this: Module Manager
  11. @PART[*]:HAS[#category[nameofcategory]] { MODULE { name = ... } }
  12. If you simply remove the gimbaling module from the engines in question here, the issue of effects spitting in editor will be solved. those particular engines do not gimbal irl anyway, so no great loss to me.
  13. and should be on your top five must-not-play-without mod list. just like FAR.
  14. My solution to this problem has traditionally been to set the deployment values to the negative when the spoilers are to deploy downwards. I maybe have allowed myself some extra negative deflection than is normally available in release versions of FAR....
  15. Agreed. and here are pictures to support that cause: