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Starwaster

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  1. Tanks should be converted but engines need third party support. If you don't have a scaled up starsystem then this should do it: https://github.com/ValentinBischof/RealFuels-Stock I've recently discovered though that BDB had a lot of changes to part names, which breaks things like saves, craft files, and mod patches. RealFuels-Stock seems like it was updated to account for that but I'm not sure everything was fixed. RO support for BDB seems broken because of the changes. Some things work, others don't.
  2. Not really a valid question. Waterfall just adds plumes (and effects?) to engines. It doesn't require anything from Real Fuels to function.
  3. If it's a bug in the plugin then reinstalling isn't going to do anything. Try the latest dev build which is here: https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/1395/ If it still does it then maybe we need to take a look at your spacecraft design. Maybe your RCS placement isn't balanced. Or maybe you need to describe the problem differently because honestly I don't know what 'stutter' means. Does the RCS light keep going on and off?
  4. It doesn't seem to have helped though. The related code all needs to be gone over to root out the problem. Ooops didn't see that there was a newer dev build that Lamont just worked on for this.
  5. Now I'm confused, I thought your problem was that you had lost/didn't have the ability to switch tanks. Please re-state your problem? And it's probably time to post log and ModuleManager.ConfigCache. Every single patch affecting your parts will be logged and the final result shown in the cache file.
  6. Modular Fuel Tanks is for stock resources. Real Fuels is the one that handles LiquidHydrogen/LiquidOxygen and other assorted realistic propellants.
  7. MJ does not add the MJ module to command pods by itself. That requires a separate patch. If you had it being added before then you had another mod installed that was patching the command pods. It sounds like that mod is no longer present. Think back to mods you recently uninstalled. You could also just patch it yourself. I maintain my own tweak folder for portability that contains MM patches. One of them is this patch: (Note that commented line: the docking guidance module was changed to be available at start. You may want to switch it back. Or not.) MJ_for_all.cfg @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final { MODULE { name = MechJebCore eduMode = true MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = advFlightControl } MechJebModuleNodeEditor { unlockTechs = advFlightControl } MechJebModuleTranslatron { unlockTechs = advFlightControl } MechJebModuleWarpHelper { unlockTechs = advFlightControl } MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl } MechJebModuleThrustWindow { unlockTechs = advFlightControl } MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl } MechJebModuleRoverWindow { unlockTechs = fieldScience } MechJebModuleAscentGuidance { unlockTechs = advFlightControl } MechJebModuleLandingGuidance { unlockTechs = unmannedTech } MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned } MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned } } } }
  8. What matters for Restock is whether or not they changed to a different model for the decouplers which would affect its exposure and possibly also how it interacts with the thermal shockwave. (shape matters)
  9. @not-a-cylon I haven't seen a problem with decouplers specifically and they should survive an ascent to orbit. But you haven't given me enough information about your play environment. For instance whether you're playing with stock sized Kerbin or scaled up. In stock, convective heating from supersonic/hypersonic speeds is scaled up. That by itself isn't enough, but FAR changes how exposed surfaces are calculated and how parts are occluded so the part is probably picking up more convective heating than it normally would. Other mods that can change how much of the part is exposed is Restock and Stock Revamp and I haven't tested with either of those mods. FAR I have tested with but mainly in scaled up systems. FAR + stock, not so much.
  10. @RedSh0t Look in your GameData folder. Delete Custom_FARAeroData.cfg That probably is enough to fix the problem but I'm still looking at what else is being done to the OPT wing/control surface parts. (basically, something is applying FAR config data to your parts, The file I'm telling you to delete is written in a way that Module Manager will interpret as 'FAR is installed' due to a horrible MM design philosophy) Edit: OPT Reconfig is what is actually patching your wings/control surfaces but it's not really at 'fault'. It thinks FAR is installed because of that file I said to delete. Edit: Have you ever had FAR installed before? I'm assuming that's where Custom_FARAeroData.cfg actually comes from. But that means it is saving that file in the GameData root. So if you uninstall FAR, then that file will be left behind unless you actually go looking for it.
  11. I'll take a look at them tonight. In the meantime, here is a pro Dropbox tip! Look at the end of the URLs. If you change &dl=0 to &dl=1 then those become one click links! One click and they insta-download. (this is another reason why I prefer Dropbox over other file sharing services) Edit: Ooops, that log file... 418 MB. In the future, please zip up huge files like that. They're text files so they'll compress nicely.
  12. If you don't have a menu option for different tank types then it might not be a Real Fuels tank. Are you using the same tank for H2 as you are for hydrolox? Or are they two different parts? Asking because in Real Fuels, you change how much of a resource the tank has based on what needs it. For instance, if you have a nuclear engine, you go into the tank GUI and add all hydrogen. (or all ammonia, methane, water if the engine allows changing between those types) So if it's two different tank types that you're choosing between then doesn't sound like it's an RF tank.
  13. I recommend a Dropbox account, upload it there (or download the Dropbox software and drop the files in the Dropbox folder, that's easiest) then post the link for the file. Don't forget ModuleManager.ConfigCache, it's as important as the log file and together, the two files paint a complete picture of your KSP installation and what is modifying what.
  14. If you post your KSP.log (from the root KSP folder) and ModuleManager.ConfigCache file (from GameData folder) I'll take a look at them.
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