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CCKinnison

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    Spacecraft Engineer
  1. 1. I like the idea of the new buildings/upgradeables. the implementation could use some work. Ugly riveting patching of an observatory exterior is possible (although appalling in the cutrrent look). a TANK put together that way... no. *A* patch on a tank is one thing. one made from patches is stupid. even for kerbals. 2. Kerbals did not follow the human approach to rocketry. I don't think SQUAD has addressed this canonically, but I always thought they progressed roughly the way humanity did through early aviation (say, end of WW I). The Robert Kerman launched the first test rockets... and something in the racial Kerbal mindset went NUTS for space. KSP starts with 1920s technology. No jets. No transistors, no printed circuits, no electronic computers. This interpretation of the first KSP base is appropriate for my headcanon. It's obviously not perfect, since even their first parts have better electronics than my thoughts allow for, and the first planes in KSP use jets... But Kerbals are FAR more driven to get into space than humanity is/was. This explains their risk tolerance, and putting mostly-unskilled shmoes like... oh... US, THE PLAYERS, in charge of their space program.
  2. That would be most awesome. I can LIVE without KAC, but it makes me happy and able to run a more involved (many missions) space program. Your effort is GREATLY appreciated.
  3. There is a persistence file... I'm sure you could MOVE it on a thumb drive... I don't know if you could configure the game to RUN it off one. (same general principle as what you're trying to do)... Try either or both of the "How To" and "Support" subforums.
  4. I love books. I have about 3 thousand in the house. Yeah... I have a bit of a dust problem. I also have a Kindle DX, which makes a DANDY paperweight. I just Soooo prefer paper to using it. Oh, and I just bought the book that started this thread off Amazon.
  5. 50 degrees? whoa. now THAT's some takeoff wobble.
  6. FAR, I believe, is supposed to make it easier to get to orbit, that may be the issue involved. I'd like it for the Aviation-level changes, but I don't want to make it easier on my rockets.
  7. Well, since it's a Wiki campaign, feel free to use a stock antenna and call it done.
  8. If Kethane can be extracted in usable amounts from Kerbals, it's obviously a full CHON-equivalent compound that makes up organic life. Since it's found on airless bodies, it would seem to have no direct analogue IRL. Xenon/Zeonium is the only compound that cannot be EASILY accounted for... but we're still dealing with a completely fictional universe. When and if Kethane enters the base game, it does. If it remains a mod, *shrug*. The basic method of scanning for and extracting resources that Kethane uses is sound. I do agree it's a bit of a "wonder compound"... but it's not drastically OP. After all, if you can scan for it, it's a fairly small investment of time to extend the scanning to other resources.
  9. Zoom "in" and "out" in the VAB with + and -. Took me forever to find that trick out. As for "front or back"... if you mean you want to, say, strut the INSIDE of a "tank farm"... you can do it, but it's ugly. Zoom in so that you're INSIDE the rocket. The scroll up and down and rotate your viewpoint... and lots of experimentation. Hope that helped.
  10. Well, either MechJeb or Engineer is usually enough. Both is kind of data overkill. Kerbal Alarm Clock is not really info on your ships... but it's INCREDIBLY useful for running multiple missions, especially long-duration missions. You set game alerts for events (SOI changes, maneuver nodes, etc), and it will bring you out of time warp, even if you're on another mission, and remind you, so you don't miss it. "RCS Build Aid" - very useful in the VAB for ensuring that you place RCS thrusters around the Center of Mass equally, or as evenly as possible (fuel burn changes COM)
  11. Retrieval of splashed-down/landed parts will probably be part of career mode. So, eventually, yes. There is no significant reason to worry about what happens to them right now. Once landed, end the flight so you get the crew back.
  12. Depends what mods are working. Stock: Fuel stations around Kerbin/Mun/Minmus. Possibly Remotech. Once Kethane and ISA Mapsat are working, mapping probes EVERYWHERE. Also - Kerbonaut Training!!!
  13. Aw. it's not all bad. Mods might be compatible by the time you get back. Also, Welcome back!
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