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Rocket Farmer

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  1. Twice as strong yes. Sadly also twice as expensive.
  2. I suppose anything is possible but that direction is North and most planets are more less in the same orbital plane around Kerbol
  3. True. However 1. they haven’t built any cargo holds that can hold rovers (almost all are too narrow and if you do get a super narrow river into the widest cargo hold it just bounces around like popcorn in a popcorn maker) 2. have limited the wheel speeds to 10m/s (in KSP1 we could hit 50-60m/s) 3. Removed the throttle limiters and indications of what level of throttle is being applied. 4. Made the wheels so they won’t climb anything beyond a minor hill. Overall I’d say they have some work to do on rovers.
  4. It was the middle of the night and the roof windows were pitch black. Perhaps the thing on rails you talk about was it if it’s below the lights and really round. It was just plain strange.
  5. In KSP1 you used to be able to focus on the planet you were intercepting and see your trajectory through its sphere of influence. I tried briefly in KSP2 and it didn’t seem to give the line but it did seem to show the entry and exit points which helped.
  6. You won’t pay $50 for something that will entertain you for thousands of hours? How does that make you sad? If it isn’t worth it don’t buy it. If it is worth it and you buy it then there is no need to be sad.
  7. Let me get this straight. You played and loved the last game for 8 years and are upset the new version costs $50? How much was the hourly cost of your playing in KSP1? Probably under $0.05/hour. Even if you only spend 250 hours playing the new game (I bet you would play more but let’s start there) that only costs you $0.20/hour for entertainment. What else do you possibly do for entertainment that’s cheaper?
  8. If your vessel is spinning faster and faster try turning SAS off. Often SAS can get jittery and the only fix is a quick off and on again which usually smoothes it right out. Also maybe it’s just due to playing KSP while it was still Alpha but I wouldn’t do any important burns in time warp. Usually a burn to achieve orbit on the Mun isn’t that long.
  9. I personally find if I’m wandering off prograde or flipping I need to 1. Lower the drag of the top of my stack. Move external items (solar panels, antenna) lower down and put batteries inside the stack instead of hanging in the outside. 2. make any fairings as pointy as possible. 3. Narrow the bulge of the top of the stack (make it more aerodynamic). 4. Put fins/wings/control surfaces on the bottom of the rocket near the engines to create drag at the back of the rocket. 5. Increase SAS modules. 6. If all else fails (and sometimes it does if you are lifting a monstrosity) just put a huge amount of RCS on board and leave it on during the dangerous ascent parts. With all of the above you could launch a pancake the size of a baseball diamond.
  10. Ok haven’t done this in KSP2 but I’m pretty sure it works the same way as KSP1. 1. If you flow the fuel lines through each tank then the “top” tank should run out first and the “bottom” tank last. So put a fuel line leading away from the 1st tank you want to drop to the 2nd tank. Then a fuel line from 2nd to 3rd and so on. 2. As for staging you can place all the outer tanks with symmetry. If you go and click on the separator icon in the staging area it will open up and show you each stage separately. Mouseover one (it should highlight the related part) and then drag it to the proper stage. So say the 8 separators and tanks are placed in symmetry and then you go to staging and make 2 detach in stage 2, 2 in stage 3, 2 in stage 4 and the last 2 in stage 5. A word of warning the above might not currently work as I have read some people had turning off cross feed not working so there may be other issues as well.
  11. So I was just building in the Hab at night when suddenly a large dark circlular shadow passed from one side of the vab to the other on the floor. It was at least 40% of the size of the VAB and took about 20 seconds to cross the VAB. Anybody any idea? A transit of the Mun, Minmas or even Eve, Moho etc in front of the planet making it dark even in a lit building?
  12. Can confirm 4090 and I get a 3840x2160 option.
  13. Depending on the GPU benchmark your 6900XT is somewhere between 40-55% of a stock 4090 (mine is a bit OC’d) so with my 4090 being the bottleneck and running at 100% your 6900XT is going to fair a lot worse.
  14. Well to be fair I’m running it 4k Ultra. If you dial that back a bit I’m sure other good cards can stay at 60 FPS as well. Plus I was only down to 60 for 10 seconds or so.
  15. I looked in steam and I paid $25 in 2013. I’m sure you bought it during a massive sale as regular price wasn’t anywhere near that low. I got 1,200+ hours out of KSP1. I doubt I’ll play KSP2 that much however as a value proposition I know my entertainment will cost virtually nothing an hour with it (KSP1 was $0.02/hour). So each to their own. For me I only have to pay $50 to buy something that cost millions to develop and play as much as I want.
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