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Mr_Auto

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    Bottle Rocketeer
  1. And then what? .GetInfo() ? i don't see an easy way of getting those values
  2. ok, i done it but there is a problem That module title, don't know from where come that "Ratio Module Class" code: using System; using System.Collections.Generic; using System.Linq; using System.Text; //using System.Threading.Tasks; namespace KSP_modul { public class RatioModuleClass : PartModule { public string GetModuleTitle() { return "Ratio"; } public override string GetInfo() { return "Info"; } /*public Callback<Rect> GetDrawModulePanelCallback() { return null; }*/ } } and in part cfg file: MODULE { name = RatioModuleClass }
  3. Hi there i'm wondering, how to add info to specific parts (tanks and engines), like in the empty space (marked red) I wanted to add mass to fuel and mass to thrust ratios is it possible, or maybe there is a mod with this already?
  4. Hello, I want to have satellite around the sun at the same orbit as Kerbin but directly on the other side of the sun, i got as close i can by just looking at the orbit, they are almost perfectly match, so now just check the actual orbit of Kerbin and correct it right? problem is, in game is see the Apoapsis and Periapsis are around 13 351 000 000m but KSP Wiki says it's should be 13 599 840 256 Am i doing something wrong?
  5. I heard that ther is lowest orbit limit, if you will orbiting below it, your spacecraft will probably disappear (cause of the likely hitting the ground) for planets with atmosphere is obviously that the atmosphere is the limit, but for others? I'm curious cause i lost some spacecrafts that way
  6. Yep, i want to suggest some options for fuel, 1. Now in ksp we have like 4 types of fuel tanks, 1 - for rocket fuel, 2 -for planes fuel, 3 - for RCS fuel and 4 - for xenon gas, my idea is to make form them the same fuel tanks and add an option to fill it with what you want (just fuel, fuel + Oxidizer, RSC fuel or Xenon gas), there will be no more making the same size of fuel tank for different type of fuel 2. Add option for transferring fuel in docking ports, so everybody can transfer fuel from one rocket to another without clicking every fuel tank in rocket 3. Multi fuel tanks transferring fuel, with right mouse we can select as many fuel tanks as we want, but we can only transfer fuel from one to another, it's very hard when you have couple fuel tanks around your rocket and want to keep balans in all your tanks, this can be fixed with other one, add option for equalize fuel in tanks when you select 2 or more fuel tanks 3. Add new 'External Fuel Duct', i'm thinking about 2 types, one, the fuel in all connected tanks will be used in the same level, and two, the fuel will be used from bigger tanks first, and then, when the amount of fuel will be the same will work like the first one And also a old one: Make-all-decouplers-not-cross-feed-fuel
  7. It's not bug, when you see the discription in game you can see information that the part is "Fuel Crossfeed Capable" Bug is that EAS-4 Strut Connector has this information too but it's not fuel cross-feed, or that the Structural Pylon has no icon in phases p.s funny thing with this is that if you connect not only engine but also fuel tank to decoupler, engine will use only fuel from the connected fuel tank
  8. This is not helpfulness because i need quick change (detach arm and use fuel from this tank) p.s this is not topic about problem but suggestion to change this in game/fix this When i decouple this the whole arm is detaching i'm sure i connect this to decoupler not directly to fuel tank another screen: I came up with new idea, add to all structural elements option so people will have choice if this element is cross-feed fuel or not, this also can be useful
  9. As the title say, i'm thinking about radial mounted decouplers, because if you use others like TR-18A Stack Decoupler the fuel is not flow, why not make this rule for all decouplers?
  10. Ok, so i shouldn't be afraid about overheat bar? the only dangerous thing is engine explosion when the bar it's full?
  11. 1. Is it just warns of the engine explosion? or means something else? like using more fuel? 2. What is overheat? engines or fuel tank? i was searching information about overheat and find this "The Mainsail engine will overheat when running on full thrust and placed below a Jumbo tank, but when below two functionally identical X200-32 tanks it will not. I have no idea what causes this." 2b. Why smaller fuel tanks slows down overheat?
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