bobcook

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About bobcook

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    Spacecraft Engineer
  1. Finally got my latest design for a "deep space explorer" transit ship plus lander to be workable. The lander is Duna or Laythe capable with parachutes as well as many (but not all) of the airless moons around the Kerbol system. After achieving LKO the transit ship has 6.9k dV.
  2. Probably when I completed my Jool-5 mission. It took a lot of planning and many hours of play to complete, and it was amazing fun.
  3. Finished a workable original (original to me, at least) spaceplane design. It took eight iterations of design and testing to get something reasonably aerodynamic with the right crew capacity and feature set, and could get to orbit without completely flipping or exploding. I can even land it. It flies slightly better than a brick with wings, but then so did the NASA Space Shuttle vehicle. I call it a win! Not the prettiest thing, but it works!
  4. Ha ha, one has to ask, on a collision course with what? Of course, I'm kidding. I assume you put the debris on a suborbital trajectory with the closest planetary object. Me too. Feels messy to leave debris in any orbit.
  5. The general response is that "its impossible to cheat in KSP because its single player" - seems sort of obvious. Unless you are claiming things you've done without MechJeb, but you really were using MechJeb. Which would be weird. Anyways, the only person you are cheating is yourself when you are cheating. Lots of people in the forum like docking via MJ. Its not very efficient fuel-wise, but it does the job. On the other hand, its possible to learn rendezvous and docking well enough that you no longer need MJ. In fact you can learn orbital rendezvous and docking without MJ (I did it that way and I'm sure plenty of people did). MJ offers automation for things some people find tedious e.g. launch or insertion burns. Also for planning maneuver nodes. Obviously all of that can be done manually as well, and its only a matter of choice rather than one technique being better than another. MJ also offers really nice delta-v readouts. On the other hand, Kerbal Engineer does as well most of the time. I had to switch to MJ from KER for my Jool 5 mission as (at least at that time) KER couldn't cope. These days I'm back to using KER as I really like the heads-up display that KER offers. My recommendation is that you install it and find out for yourself whether you like it or not.
  6. I've never done a crewed mission to Eve because I can't do a return mission. Well, I probably could do a return mission because I know its possible, but I just can't be bothered now because it doesn't seem like fun. I've never orbited nor landed on Moho with any sort of vehicle. A flyby was all I could manage. My only trip to Eeloo ended up with crashing into Eeloo. Fortunately no Kerbals were on board. Fun times. Never played the Outer Planets mod but probably should at some point. The Galileo planets mod is really cool though and I'm definitely enjoying it.
  7. I applied the suggested workaround to edit the part configuration file, worked perfectly (as expected).
  8. I first started using KER for delta-v readouts during construction of my Jool-5 mission. Found that, at the time, it wasn't able to cope with a massive build. Switched to MJ and was quite happy with it. Never bothered to use anything except the delta-v readout and Smart A.S.S. feature, as I'm quite capable of launch and rendezvous and docking on my own, thank you very much. Switched back to KER in my 1.2.2 installation and have never looked back. Don't miss MJ one bit. I really don't understand people who don't bother to learn to fly their space craft manually. Rendezvous and docking are very fun, makes KSP worth playing.
  9. SAS doesn't perform well when landed. Even my tiny lander with a Mk1 Command Pod will slide and sometimes tilt enough to tip over (in the opposite direction of the slope!) if I leave SAS on. Its now SOP to turn it off immediately upon touchdown. Only after everything is stable is Jeb allowed to do science.
  10. Working on my Nth career (can't remember how many times I've done this, but this time I started when 1.2 came out). I've acquired most of the "300 level" technology and upgraded most of KSC to maximum (haven't bothered with the runway or space plane hanger or administration). All of that was done with a lot of landings on Mun and Minmus, a bunch of satellite contracts, a couple of stations, and a 9-Kerbal outpost on Minmus. I'm waiting for the launch windows for Duna and Eve to come up, and I've got several probes in deep space that need orbit changes, to fulfill their contracts. I love the contracts to build satellites, and yesterday managed to fulfill two satellite contracts (one for Minmus and one for the Mun) with the same satellite, just relocated it to the Mun after the first contact was done at Minmus.
  11. Sometimes its just fun to build an Apollo-style "Mun orbit rendezvous" mission with a separate lander. Not strictly necessary, as pointed out earlier, but fun. Here is one that I did a couple of years ago: http://imgur.com/a/kAVQq I find this sort of thing challenges me to improve my rendezvous and docking skills. I can do it pretty efficiently now, and keep getting better every time I do it.
  12. I've done it in past versions, in early phases of my rocketry program. Lots. And successfully. I've found it much harder to do in current versions of KSP though, where the stabilization is turned off when the pilot exits the vehicle. Now its much more difficult as the craft oscillates all over the place when trying to push it on retrograde. Crazy.
  13. Ug, I know. The default widget scaling is way too big, but shrinking the widgets to an appropriate size makes the text fuzzy and terribly difficult to read. Why can't we have both nice sized widgets and readable text? Why?
  14. I play the stock Kerbol system. I've had Kerbals land and return from the Mun, Minmus, Duna, Ike, and all five moons of Jool. I've landed probes on every body except Eeloo and Moho. Have orbited Eeloo, and done a flyby of Moho. I think that means I'm average.
  15. I recall my first Mun landing pretty well. It was in version 0.19 and I'd spent a serious amount of time researching how to do it. In preparation I watched quite a few Scott Manley videos to get the idea. I built a very large rocket with a completely over engineered lander, launched Jeb on his greatest adventure yet, and proceeded to enter Mun orbit. I picked my landing site with great care, and then begun my descent. I was rapidly switching back and forth between the IVA view (to get a peek at the radar altimeter) and the regular view (so I could rapidly pan the camera around looking for any sign of danger) as the capsule slowly descended to the surface. I was so nervous, my heart was racing, my heart rate was probably something like 120 bps. The descent took forever, as I was afraid of letting my descent rate exceed 10 m/s. Eventually I touched down on the surface, and I let out a huge sigh of relief. I felt like I'd just won the game. Much later, with many missions successfully accomplished, I set out to create a Mun mission in the style of an Apollo lunar rendezvous mission. Don't recall which version of the game was used. Lots of fun, but nothing will ever beat that original feeling of fear and excitement from the very first landing.