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Bottle Rocketeer
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Asparagus Laboratories replied to Athlonic's topic in KSP1 Mod Releases
This would be nice with a kerbalized version, sort of like chatterer. -
I have the same issue with the Geodesic overlay like others have mentioned. I'm pretty sure it didn't happen until I launched a probe with a scanner on it. Now the overlay wants to originate from the probe when I zoom in and out. The scanner still beeps as it passes over grid blocks, but nothing on the map shows up.
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Point taken, I only offered it as a suggestion. SFM is free BTW but it doesn't have Mac support at the moment.
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I can see why the render times would be high, its not just rendering your kerbals its also rendering the models for the set as well. If only you could get the assets into something like source filmmaker, it would drastically reduce your render times and give you more options for animating.
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What are you using to animate this? Something you may want to consider is having their hair be part of their skin like in the first vid, but then using a less dense hair to lay over top of that. It should save you some processing time and still look like hair.
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[1.2] Procedural Fairings 3.20 (November 8)
Asparagus Laboratories replied to e-dog's topic in KSP1 Mod Releases
Yes, I think this will do just fine. Its so top secret, even we don't know what it is. -
[1.2] Procedural Fairings 3.20 (November 8)
Asparagus Laboratories replied to e-dog's topic in KSP1 Mod Releases
Someone get this man a medal. I love how you made it work with non-symmetrical rockets so it will draw the fairing out to the farthest side and make it symmetrical. This is really amazing.