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Iasus

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    Rocketeer
  1. So I've chased down the problem I'm having slightly - I have the latest version of DMagic and Universal Storage 2 installed, but some of the DMagic US2 wedges have a bug - they're in the tech tree, in nodes I already own, but they don't appear in the VAB so I can't build with them. The parts affected are DMagic US2 goo bay, DMagic US2 Science Jr, and DMagic US2 Presmat/2Hot. Is anyone else seeing this problem? Screenshots here: https://imgur.com/a/jCmRclR
  2. I have the latest version of this and Universal Storage 2 installed but I can't see a Universal Storage wedge for the materials bay (science jr). Is there no longer a wedge for it? Ias
  3. @DMagic yeah, it looks like they are. I am also getting odd issues where the contracts appear and disappear in the (vanilla) menu but I don't think that's caused by your mod.
  4. @DMagic Thanks, here's my log file; https://www.dropbox.com/s/78cbsic0aanxiit/KSP.log?dl=0 and a couple of screenshots. Ias
  5. I am having no luck with this mod - when I change the sliders for "max offered", eg to 1, and then save to config, it does not save. Trying to use "global settings" results in the same behaviour - often when I've set global settings and then I look at specific contracts, they are set to "max offered 30" despite me using the slider to select some smaller number. TL;DR mod does not appear to work at all. This is v 2.5 in KSP 1.3 Any ideas what the problem is? I am overrrun with contracts offered and want to prune it down a bit. Ias
  6. Hi I'm experiencing an issue where the orescanner module (stock) is throwing an error in the VAB from the construction helper, saying "data transmitter required" even when I have antennae on my craft. In game, when I try to use it (with a connection back to KSC of course) it transmits data but then does not complete the experiment, gives no ore data (overlay in the map etc) and no science. I have managed to get around this by using scansat and disabling the stock ore scanning, but I wondered if this was a known issue with remotetech or if I cam doing something wrong.
  7. Heya, I'm experiencing a bug where during startup, the game freezes loading the part Cport1 - looks like the connector port. I thought it might be a problem with ATM trying to compress the texture, so I removed ATM, still having this issue. Anyone else experiencing this. Can't post a log as the game hasn't started, instead freezes and needs to have the process killed. Ias EDIT: Solved by installing new release of KIS (to-day's release). However, I am noticing part attachment problems as described by posters lower down.
  8. Thanks for the tip - this seems to work for a simple vessel, but once Proceedural Fairings gets involved then no luck - CoL stays resolutely well in front of CoM. Hmmmm.
  9. I'm experiencing an odd issue with the new version of FAR - the centre of lift in the VAB doesn't appear to be moving much when I add fins, but the rocket flies stably. For example, the VAB is telling me that the CoL is in front of the CoM which should be unstable, but it flies stably indicating that the real CoL is behind the centre of lift where I would expect it to be from the effect of the fins. Pics attached. Has anyone else experienced this/is this a known bug?
  10. Check you have the Mechjeb part installed on your rocket the right way up. The antenna should point in the prograde direction.
  11. Has anyone else had problems with the landing guidance landing on Duna? I am having real trouble trying to get it to land where I target it. Ias
  12. Here's an image of the bug: I'm not running ATM so it's not that for me. Hope this helps. Ias
  13. Looks like a clean install fixed it. I am now running without ATM - if I have a play again I'll post logs/screenshots to help. Best of luck solving your issues. Ias
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