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ghimb2000

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    Rocketry Enthusiast
  1. Is there a way I can choose to unlock either procedural or non procedural wings? Having only non procedural wings seem counter productive as you are already limited in terms of wing size and length of craft when playing career.
  2. I've always been stumped between the difference of this vs B9 Procedural Parts. Can someone give me a rundown of how different it is and why the case for each?
  3. I see boats in the Contract Pack as well .. Not sure if this works with whatever in KAX or do I need extra mods?
  4. I don't see the list of recommended mods for this Contract Pack. Is there a list of recommended mods that plays well with this? Thanks!
  5. Was Tweakable Everything removed from CKAN? I can't seem to find it though I remember installing it from CKAN previously. Thanks!
  6. I'm getting Exceptions when loading a plane with B9 Procedural Wings. Output.log: https://drive.google.com/file/d/0B-Ygs3rUb405c3h1RW1EbVU1aGs/view?usp=sharing Not sure if this is a known issue here. Edit: It's spewing out ModuleHeatShield.FixedUpdate exceptions whenever a B9 Procedural Wing is placed in the LaunchPad/Runway.
  7. You can use this mod to alert you when you're reaching the threshold: http://forum.kerbalspaceprogram.com/threads/118928
  8. Seems like the craft file was built when I had SetiCtt installed which made some parts physicsless. After I uninstalled SetiCtt, while still having the craft loaded on the launchpad, it still lags. Seems like the craft file also loads the parts physicsless even when the original part is not overidden anymore in the game. I tried a stock sandbox mode and the error messages are gone.
  9. It works now However, after putting some science parts onto the ship I'm building, it's now spewing this: (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [DeadlyReentry.ModuleAeroReentry] sensorBarometer: PartThermalData is NULL! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [DeadlyReentry.ModuleAeroReentry] sensorThermometer: PartThermalData is NULL! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [DeadlyReentry.ModuleAeroReentry] sensorBarometer: PartThermalData is NULL! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [DeadlyReentry.ModuleAeroReentry] sensorThermometer: PartThermalData is NULL! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [DeadlyReentry.ModuleAeroReentry] sensorBarometer: PartThermalData is NULL! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) My FPS also dropped by 10 frames due to this (I think). Log file: https://drive.google.com/file/d/0B-Ygs3rUb405UzVuZHVESlFlQlk/view?usp=sharing
  10. Seems like it's spewing this line: MissingMethodException: Method not found: 'ModularFI.ModularFlightIntegrator.get_PartThermalDataList'. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) DeadlyReentry.ModuleAeroReentry:FixedUpdate() Here's the full log: https://drive.google.com/file/d/0B-Ygs3rUb405WHozZGRkc0NTYTg/view?usp=sharing
  11. For some reason, the new DRC cuts my FPS by half, which lead me to decide not to install it. Let me know what logs or screenshots you need to troubleshoot it, but most likely my PC isn't powerful enough for DRC's calculations.
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