Jivaii
Members-
Posts
627 -
Joined
-
Last visited
Reputation
77 ExcellentProfile Information
-
About me
Shiny Thing Finder
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Sadly, I doubt the majority of the users from Steam will even come over here to see this. So they'll continue to be semi-rabid and chomping at the bit.
-
No craft file? Would love to try this myself =)
-
The Mess Has Started - Two Different Mod Loaders
Jivaii replied to linuxgurugamer's topic in KSP2 Mod Discussions
Considering that KSP 2 itself is getting a built in set of tools, probably neither. -
Personally, I tend to use this mod more for shuttles akin to Nena Trinity's craft in S2, so this mod works nice for me as is. Also useful in small scale sats. I wouldn't mind getting to have some smaller GN drive units that have a limited particle count with no ability for recharge, like a GN torpedo/missile.
-
I can pull Bladetweaks, it's not gamebreaking to me
- 3,984 replies
-
- convenience
- plugin
-
(and 1 more)
Tagged with:
-
So I seem to be having fatal errors from stock parts. This....is fairly annoying to me, because I could understand maybe having the issues on modded parts but not stock parts. https://www.dropbox.com/s/6g6lcnzsrq6ihgs/KSP.log?dl=0
- 3,984 replies
-
- convenience
- plugin
-
(and 1 more)
Tagged with:
-
Thank you for taking this on! I loved this mod long time!
-
It's not in CKAN is the reason I ask =) If it's working, awesome!
-
Is this working in 1.4.3?
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Jivaii replied to Nertea's topic in KSP1 Mod Releases
@Nertea So, you don't intend to buy MH, what if...we were to gift it to you? Do you have the game through Squad's storefront or Steam? -
Does tweakscale play nice with this?
-
I love your mod, but sadly it drives me up the wall that it seems like you use TAC-LS for your crafts, while I use USI-LS
-
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Jivaii replied to linuxgurugamer's topic in KSP1 Mod Releases
Could we get a scansat integration? Or is it as simple as adding the scansat modules into the SSR scanner part? -
[1.12.x] Heat Control - More radiators! (August 22, 2021)
Jivaii replied to Nertea's topic in KSP1 Mod Releases
The micro channel radiators, are they supposed to not be able to rotate?