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barleyman

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    Bottle Rocketeer
  1. Yeah and I'm not sure which folder name used in release(s) is the correct one. ..Goes to check.. "Kerbalengineer" is what Cybutek uses in 1.1.3.0. So the latest 1.1.4.4 (okay, not latest anymore) is using correct folder, 1.1.4.0 had the wrong one. All fixed, nothing to see here.
  2. Sure there is.. Folder called "KerbalEngineer". I think the "Kerbal Engineer" folder is also actually yours, it came from the 1.1.4.0 file:
  3. If you unzip your fork into the gamedata folder which has the older version, you'll end up with two separate versions running at the same time. Unless/until you notice it and delete one of them.
  4. Is there anything that can be done about the experiments that show up as live but are actually "can't do this right now" or something to that effect? For example, hauling regular and universal goo canisters confuses the system. Universal science Jr module always seems available as well, even when you don't have the "normal" version on board.
  5. Speaking of forks, yours goes into "Kerbalengineer" and the original to "Kerbal Engineer" .. You see where this is going.
  6. Why thank you, that got it done! Pretty much every other mod I've tried lets you move stuff around so I was stumped looking for some setting I'm missing..
  7. Daft question, how do I move the overlay windows at bottom left in VAB? they're partially obscuring the "snap" button.. No obvious way to do it and search turns up nothing.
  8. At least for me, right now. All formulas in thrust-to-weight ratio show red "failed to parse (unknown error)" For example here: https://wiki.kerbalspaceprogram.com/wiki/Thrust-to-weight_ratio Also happens in the part page. https://wiki.kerbalspaceprogram.com/wiki/Parts#Thrust-to-weight_ratio
  9. Yes, well, CKAN put them into the gamedata folder but EVE will find the cfg files automagically in the SVE folder? Incidentally, EVE cloudmanager generates errors in the logfile. I'm not sure if that means anything but you can see them in the end of the file. [LOG 18:04:43.758] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Laythe-Atmo) OnSphereInactive [LOG 18:04:43.758] [EVE CloudsManager]: Clouds2D is now SCALED [ERR 18:04:43.759] Exception handling event onGameSceneLoadRequested in class CloudsPQS:System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object:get_name () at Atmosphere.CloudsPQS.OnSphereInactive () [0x00000] in <filename unknown>:0 at Atmosphere.CloudsPQS.SceneLoaded (GameScenes scene) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 [EXC 18:04:43.760] NullReferenceException Atmosphere.CloudsPQS.OnSphereInactive () Atmosphere.CloudsPQS.SceneLoaded (GameScenes scene) EventData`1[GameScenes].Fire (GameScenes data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean) HighLogic:LoadScene(GameScenes) KSCPauseMenu:<draw>m__9() DialogGUIButton:OptionSelected() DialogGUIButton:<Create>m__6() UnityEngine.EventSystems.EventSystem:Update() [LOG 18:04:43.760] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Duna-Atmo) OnSphereInactive
  10. Oh, okay. The installation docs are a bit light.. So theoretically nothing needs to be adjusted out of ckan?
  11. Daft question here.. Is it normal that terrainmanager, atmospheremanager and textureconfig tabs throw an error about no config? I got EVE 1.4.0-1, no scatterer and SVE 1.3.0. + hires 1.0.6. Installed with CKAN1.24. For example this: No config! Please add a config with the content of "EVE_ATMOSPHERE{}" to populate. I guess it wants the eve_atmosheres.cfg which lives here in my setup: C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\StockVisualEnhancements\SVE_Configs Logfile: https://drive.google.com/open?id=1_w9urHuAugqR4nSJQmNcPtksvWw45paF
  12. With a wireless gamepad you have to remember to switch it on as well. They go to sleep automagically. I figured a workaround for that. If you forget it and the settings are reset (KSP asks for permission to spy on you), exit the game via CTRL-F4 or task manager, not normally. It won't write a new corrupted settings.cfg.
  13. Hmm.. That explains why adding a second big fuel can to the 2nd stage actually made my rocket more stable. COM goes up and the nose has less authority to flip rocket.
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