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Barefoot Friar

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    Rocketry Enthusiast
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    Huntsville, AL -- Rocket City

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  1. "O'er the mountains of the Moon, through the Valley of the Shadow, ride, boldly ride," the Shade replied, "If you search for El Dorado." What the poet is telling you is that the Mun used to be much flatter, so choose a periapsis of 5-8km to avoid any unplanned lithobraking.
  2. I ended up with an ASUS RX550 4GB. I had a devil of a time getting it installed. Turned out I was using the wrong cable between card and monitor. I have always used RGB cables just because I had them. This card needs either an HDMI, a Display Port, or a DVI cable, and since I found an old display port to DVI converter, I tried it. No dice. My (rather old) LCD monitor won't accept HDMI, so I couldn't try that either. So I bought the seven dollar DVI cable and boom. It worked plug-n-play. Amazing graphics, and that's just stock. I can look at Duna now, and can even do an EVA without stutter! And that's with everything turned way up! My next purchase will be an 8GB stick of RAM. Might not help with KSP, but it will let me do other stuff in the background. Thanks for the help!
  3. KSP 1.7.3 on Ubuntu 18.04 64-bit. Lots of mods. My base on Duna, upon loading, jumps up in the air and flips over, and crashes upside down. (It does this in very slow motion because Duna takes up a lot of visual processing power, and I can't figure out how to speed it up, but that's another question for another post.) How do I get this to stop? I have tried going to it directly from the Tracking Center, and I've tried going to it from the station in orbit. Both times it leapt about five meters up into the air, flipped over, and crashed to the ground where it rocked and wobbled for a while. It's built on eight L2 Landing Struts. It only started this when I tried to adjust the graphic settings to speed Duna up. I've reverted the changes. Ooo, just checked my Mun base, which is almost identical. It jumped up, too, but only about three meters and settled right back down on its legs, though somehow one of the solar panels got knocked off. How do I fix this? What is the cause?
  4. I've got about $50 to spend on a new video card. It ain't much, but times is tight. I'm running KSP 1.7.3 with Ubuntu 18.04 64-bit on an Intel® Core™ i5-4690 CPU @ 3.50GHz × 4 with Intel® Haswell Desktop graphics and 7.5GiB (8GB) of RAM. I'm posting here because I use about a dozen or so mods. Even with a pure, clean install Duna bogs my system down awful at half resolution graphics, anti-aliasing turned off, and terrain scatter off. What I mean is that I visited Duna and even from orbit whenever the planet is within view my framerate tanks and the game freezes for a few seconds at a time. It doesn't do that with Kerbin, Mun, or Minmus. It does it minimally with Ike. Haven't gotten to the other planets yet. I had installed EVE and a skybox, but had to take them both back off again. And I can't watch the ground during a Kerbin launch if I have more than about ten or fifteen parts. So, am I better off waiting (a long time, I suspect) for a lot more money, or is there a card out there which will meet my low budget and actually bring some improvement? Nvidia works better with Linux, generally, so I was looking at this: GeForce GT 710 2GB. But I don't know. Any suggestions?
  5. I'm just flat out not buying it if there's no native Linux port. I could run Windows on a VM, I suppose, but I'm not going to go to that much trouble for KSP2, especially since KSP1 works great as is.
  6. Sorry, @Snark. I wrote it three or four times before it came out right, and I forgot to move it to the right place. . Awesome! Thank you!!
  7. Does this work in Linux, too? Ubuntu 18.04 64-bit with all packages up to date as of this morning.
  8. In 1.0.5 I could take a Kerbal on EVA, do an EVA report, and send it without getting back in the pod. As long as I was within range (5km, IIRC) I could use the pod as a relay. Is there a mod that allows the same thing in 1.7.3?
  9. I don't have screen shots for all of it, but I've been fairly productive. I landed a base at the East Crater, not too terribly far from the Mun arch. Probably about 15km away. I sent a crewed science lander ("Standard Lander 2") to the Twin Craters and then hopped over to the base to leave the science in the lab there. I launched a lander ("Luna 2") to send to Duna. I dealt with a bug on my Munar station where the solar panels showed full coverage but were not generating current. I was trying to land an empty lander ("Luna 1") near the base to use in an emergency (read: needed the docking port on the station) but encountered some sort of bug in MechJeb which first crashed it into the Mun and then upon reverting did something to the engine. I just reverted again and then quit out... I think it's a mod conflct related to OPM and Kopernicus, since it was working fine before I installed those today. Oh, yeah. I installed OPM and Kopernicus today. The planets are showing up in the tracking center, but I haven't had time to launch anything toward them yet. Relevant shots: 1. Our intrepid explorer sets a flag on the Mun's Twin Craters in front of the Standard Lander 2. Valentina is at the controls. 2. Flying over Mun Base Alpha and the lander. I'm using several mods, including StockAlike Station Parts (and the expansion) and the entire NearFuture line. I've also got the Kerbal Planetary Base Systems mod, but haven't gotten any of those parts in my science career yet. I had another but my internet sucks so it won't upload properly.
  10. I have largely felt the same way. Kerbal Alarm Clock has been awesome because it lets me multitask. But then I realized that I had flags on five planets and science stations in orbit around four of them within four or five Kerbal years, which for a space program seems a bit... fast. Of course we only have the space programs of Earth for comparison, and the real solar system is much larger so the distances and time involved is much longer, but still... It just seems wrong somehow to have an entire space station in orbit around Mun, complete with a science lab and an entire fuel tree, within a Kerbal week. I've gotten okay with warping some, and with focusing more on one thing at a time. Then again, the whole planet of Kerbin is united and is a space-faring utopia so they literally have nothing else to do. Maybe it's not so unrealistic after all. (Of course it's a game. Play it the way that makes you happy.) Edit: Dang, I didn't see this was from 2016. Unintentional necro. Sorry.
  11. @OrbitsR4Sissies May I please have the .craft file for your miner?
  12. I went looking for a fight and spent five page laughing my guts out before I finally got your pun. ;-)
  13. Yesterday I finally decided to upgrade to 1.7.3. I've been playing 1.0.5 since it came out. I briefly tried 1.1.2, but found it too buggy for my computer. Also I kind of hated the new UI, which I found to be juuuust different enough to be annoying. For instance, I don't like the little menus that pop up on parts when you right click them, because they have a frustrating tendency to pop up under whatever MechJeb window I have open at the time. Anyway, I had a good game going in 1.0.5, and had taken several years away from the game in general when my kids were being born and we were just trying to learn to survive on no sleep. So over the summer I picked it up and started exploring more. I had my mods just right, the game was stable, and I was having fun. I don't really know why I decided to switch. I may go back to the old one. Shoot, I may even go back to my old 0.23.5 install just for kicks. It would be nice to just plow into Eve at 7km/s and not worry about exploding. But back to the new game. I got all my mods installed. And I mean ALL THE MODS. Some of them aren't working, but I don't really care right now. I started a new science career so maybe I need to sort the mods before I go further but dang it was nice to land on Minmus for the first time in a fresh install of a new version. (Specifically what isn't working is OPM and Astronomer's, but I think from researching today I've figured out my problem so we'll see...). I still don't like the UI. And I hate the way they changed the way the venerable old Jumbo-64 looks. I don't like the way a few other tanks look, either, so I'm going to create my own mod of old parts brought forward because yes, it's that important to me. That said, I saw the new vernors and immediately thought of the laser turrets in Portal 2. "Are you still there?" And 1.7.3 lags like hell where 1.0.5 doesn't. Maybe I've got too many mods. I'll pull them all out and re-add them, one by one, until I get it right, just in time for a new version to come out. Such is life.
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