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GoldForest

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Posts posted by GoldForest

  1. X-15. (IDK why, but on my laptop on my main game, it loads fine, but on my desktop with JUST BDB and dependencies installed, it throws the error.)

    Also, @CobaltWolf X-15's engine needs a node. :P (For those wondering, the engine doesn't have a node on bottom/end, so I had to use some trickery.)

    Full album: Imgur: The magic of the Internet

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    (Oops, overshot the KSP... oh well. At least the landing was soft enough the craft survived a water landing.)

  2. 2 hours ago, Zorg said:

    The issue of how to handle surface attach hasnt been decided yet. On one hand the no surface attach concept was something that helped distinguish the balloon tanks and worked as a balancing factor given how much better the mass fraction is compared to other tanks. On the other hand we do know a lot of users like decals and there is a lot of scope for fun decals on the Atlas series especially the various test launches. I'm probably leaning towards allowing surface attach. Even on the current base tank model you can surface attach to the LR101 mounting points and slide things up whether its decals or other things so maybe it doesnt matter so much other than making things awkward.

    I have a suggestion for that. You could make a colidable mesh on the pipes/raceways that runs up the center of the tank.  That would allow decals while not allowing surface attach to the actual tank itself. 

    Of course, the best solution is probably just to allow surface attach on the tank itself. I mean, KSP is about lego-ing rockets and allowing things that IRL wouldn't allow. 

    11 hours ago, Blufor878 said:

    Careful, we should avoid War Thundering the KSP community.

    That is really cool that we have actual irl rocket folks among us, though.

    How would knowing what rocket Invader works on be anything like what happens in War Thunder? :huh:

  3. 20 minutes ago, CobaltWolf said:

    I'm doing a white version (what do you mean metallic?) and I'd like to do one in the style of the "modern" Apollo CM but I really don't want to be the one to make it. :P

    White painted metal. And actually, could we get a, dare I say, naked X-15? (A non-painted silver version)

    I'm guessing you're leaving the honors of the "Modern" version to Invader? 

    36 minutes ago, Blufor878 said:

    "Sweats profusely"

    Oh, that's not that bad. You want to see worse? 

    x-15b-saturn-stack.jpg

    There's also drawings of a X-15 with shorten S-I  stage and a X-15 with full size Saturn IB, but I can't access the document for those images. 

  4. 11 hours ago, kspbutitscursed said:

    X-15 on a Titan IV missile

    Rocket*

    Titan IV was never a missile. :P The last Titan "Missile" was the Titan II, IIRC. 

    Or were you suggesting someone make a Titan IV missile? Which would be a Titan IV without the SRBs TBH, so it would just be a stretched Titan II?

    Okay, now that I'm picturing that, that is cursed. A Titan IV without SRBs... just... the widened fairing atop a stick... ugh, hurts me!

    Sidenote: Apparently Titan III's program was called SSLS, with various acronyms. Titan III, best SLS! /joke

  5. So, I did a quick and dirty copper color conversion on the Atlas D, just to see what a copper Atlas D would look like. Hope you don't mind @Zorg :P

    I don't really have any photoshopping skills, so this was really quick and dirty. A simple "Recolor" in Paint.net.

    And of course, I did an oxidized version as well, because why not.  I know a copper rocket would never reach oxidation of this level, but hey, I think it looks good. 

    Oh, and for the memes/lawls I did Delta Blue. Metallic Delta Blue... cursed, blessed or blursed? 

    Also, I just realized I made RGB Atlases... Gaming Atlas confirmed!

    (Copper Red, Copper Green, Delta Blue) 

    bn5cnpR.pngICv5As4.pngN3vL1Ie.png

  6. 32 minutes ago, septemberWaves said:

    What is the function of the pipe that sticks out below the Atlas skirt, and why was its shape changed after Atlas A?

    The big pipe is a discharge pipe for the tanks. Something about efflux. 
    The small pipe is the turbopump overboard pipe. 
    Why they were changed, idk.
    Probably to fit the center better slash work with new ground equipment/launch pad. 

  7. 20 hours ago, CobaltWolf said:

    If we're playing that card, I can't imagine requiring that sort of lift capacity in KSP1. KSP2, on the other hand...

     

    Also, on that note:

      Reveal hidden contents

    This was just sort of an experiment/test now that there are some good unofficial tools and tutorials, please don't take it to mean that BDB1 has ended or BDB2 has started.

     

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    Ahem.... other star system mods... 

    That is all. 

    ...

    But in seriousness, the Big Nova would be great for interstellar missions. Or heck, even doing single launch to planet missions such as Jool. I admit, the use cases are niche, but if you make it, they will be used. I guarantee it. Also, the modding community will love you more for it, because big rocket = moar rocket = best rocket.

    Also, I was wondering if someone would try to jerry rig BDB into KSP 2. Really wish Intercept would drop those modding tools and bring back gamedata or at least an easy to access modding folder.

    1 hour ago, Zorg said:

    Some more Atlas updates

    the chronological order is reversed here, from left to right: Atlas D, C, B and two version of Atlas A. Of course all the other core tank variants such as the derivatives of Atlas D, E/F, II, III all to be done so loads more work lol.

    jFBqLKl.png

     

    nTRTgcs.png

    Is that a Saturn themed Atlas? Or an actual official paint scheme used on a select one or few launches I don't know about? 

    Also, been meaning to ask, is the original 2 engine engine mount going to be made? 

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