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Spacecraft Engineer
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I would like a day you make a video on my mod
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Thanks for that! I'll give it a go. Finding all my experiments is troublesome. Oh, I want Kerbalism's system, I just thought it didn't remove the cool UI. I'll leave it as is then
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I've searched around for the answer, and I can't see anything current: Do Kerbalism and [x] Science work nicely together? I understand that in the past they didn't, but I would love to make science gathering a touch less clicky clicky, and [x] could do the tricky if it works nice.
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[1.2.2 / 1.3] Career Evolution Contract Pack
TinyPirate replied to pap1723's topic in KSP1 Mod Releases
I did pick up deep freeze, and the Near Future gear for better power handling. -
[1.2.2 / 1.3] Career Evolution Contract Pack
TinyPirate replied to pap1723's topic in KSP1 Mod Releases
I've got a Kerbalism campaign going already, early days mind you, with Scansat and its contracts. I've disabled the "survey" contracts (hate them), but I also super hate all the "test this item at this particular speed angle, phase of the moon" contracts. Can I install this safely to get some fresh contract options? -
Started a stream series featuring Kerbalism. Can't say I'm very good yet. Will let you know if it gets interesting Oh, I've just noticed Kerbnet is turned off in my menu options. It's that Kerbalism or did I mess something up creating my campaign? I miss those little UI bars and toggling it on again doesn't seem to make them come back
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Spectra is looking grand, thanks for your work! I'm noticing Kerbin is a lot less cloudy - so far - than what I see in Astroneer. Is that going to change in the mod, or is it just luck? And do you have any other tips for making the game more beautiful? I've installed all the optional extras to make the game as pretty as can be. I have a 1080 I want to push. Oh, special thanks for a REALLY DETAILED set of install instructoins, THANK YOU!
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OMG, I can't believe I messed that up. Works now! Thanks!
- 1,905 replies
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- astronomers visual pack
- visual enhancement
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Got an Nvidia 1080 and want to push Kerbal to the limits but I'm having real trouble getting this pack to work (it is pretty beautiful, right?). Here's what I've done. Help! Took a clean install of Kerbal. Grabbed the latest release of Astronomer's and chucked it in the Game Data folder (yes, properly, not nested inside another Game Data folder) Grabbed the 8k 1.3 textures and put them in the Game Data folder. Got the EVE config file - EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip Scatterer. Module Manager (2.8.2 is the latest version bundled with one of the mods). Kopernicus TextureReplacer DistantObjectEnhancement Chatterer Loading Screen Manager ...and then I run KSP_64 - and I get a nice "foggy" look this is Scatterer doing its thing, I think, but no other noticable changes. I've tried this three times now and I can't get it to work. What is going on?
- 1,905 replies
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- astronomers visual pack
- visual enhancement
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Hi there! Love this mod, featured it today in my episode on RPM! Feel free to share around, post, chuck in the OP, however you like.
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Hi there! Love this mod, featured it today! Feel free to share around, post, chuck in the OP, however you fancy.
- 2,070 replies
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- plugin
- rasterpropmonitor
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(and 1 more)
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