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Moikle

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    Bottle Rocketeer
  1. AH! I have finally found what is causing this! this model has been appearing on top of whatever the root part of my rocket is. If that happens to be my command module, I can't see anything In IVA. interestingly I actually don't have this mod installed anymore. Is it possible that some code and this model got left behind somewhere and is bugging out?
  2. EDIT: I have found this post, which seems to have the same model involved somehow. Strangely enough, I actually don't have this mod installed right now.(I have had it before) I think I fixed it find a folder in your gamedata called "KerbalScienceFoundation" delete that Did you ever find a solution? I have this too, and I can't find anything else on this. My mod list- KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Toolbar - 1.7.13 AllYAllContinued - 0.10.1 AutoAsparagus - 2.2.5 AutomatedScreenshots - 0.7.7 B9 Part Switch - 1.5.3 CactEye Telescopes - 1.2.2.11 CameraTools - 1.7 Chatterer - 0.9.92.1622 Community Category Kit - 1.2.1 Community Resource Pack - 0.6.5 CommunityTechTree - 3.0.3 Connected Living Space - 1.2.4.2 Contract Configurator - 1.22.2 Contract Pack: Clever Sats - 1.4 Contract Pack: Field Research - 1.2 Contract Pack: Bases and Stations - 3.5.3 Contract Pack: RemoteTech - 2.1.3 Rover Missions - 0.1.7 Contract Pack: Unmanned Contracts - 0.3.27 CriticalTemperatureGauge - 1.2.2.1 CustomBarnKit - 1.1.10 DestructionEffects - 1.3 DistantObjectEnhancement - 1.8.1 CapCom Mission Control On The Go - 1.0.2.5 Contract Parser - 1.0.5 Contracts Window Plus - 1.0.7.3 Progress Parser - 1.0.6 Docking Safety System - 1.0.2 EditorExtensionsRedux - 3.3.12 Firespitter - 7.5.1 Flexible Docking - 1.0.4 Flight Plan - 1.0.1 HullcamVDSContinued - 0.1.6 In Flight Flag Switcher - 1.0 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Engineer Redux - 1.1.2.8 Kerbal Inventory System - No Fun - 0.1.2 Kerbal Joint Reinforcement - 3.3.1 Kerbal Inventory System - 1.4.1 kOS - 1.0.3 KRASH - 0.5.22.1 Historian Extended - 1.2.6 KSP-AVC Plugin - 1.1.6.2 Lithobrake Exploration Technologies - 0.4 MagiCore - 1.1.3 Infernal Robots - 2.0.2 Maeneuver Node Evolved - 1.0.2.3 Modular Rocket Systems LITE - 1.13.1 ModularFlightIntegrator - 1.2.3 Docking Port Alignment Indicator - 6.5.2 NearFutureConstruction - 0.7.2 NearFutureElectrical - 0.8.2 NearFuturePropulsion - 0.8.2 NearFutureSolar - 0.7.1 NearFutureSpacecraft - 0.5.4 Final Frontier - 1.2.7.3080 DockingCameraKURS - 1.2.1.1 Outer Planets Mod - 2.0 PartCommanderContinued - 0.1.1.1 PlanetShine - 0.2.5.2 QuantumStrutsContinued - 1.7.0.1 QuickSearch - 3.1.2 RCS Build Aid - 0.9.1 ReentryParticleEffect - 1.2.0.1 RemoteTech - 1.8.4 AmpYear - 1.4.5 DeepFreeze Continued... - 0.23.2 RoverScience - 2.2 SafeChute - 2.1.6 SCANsat - 1.1.6.11 Ship Manifest - 5.1.3.2 SmartStage - 2.9.5 Snacks - 1.6.5 StageRecovery - 1.6.5 Stock Visual Enhancements - 1.1.5 Stock Visual Terrain - 2.0.1 Trajectories - 1.6.5 Kerbal Alarm Clock - 3.8.4 Alternate Resource Panel - 2.9.1 Transfer Window Planner - 1.6.1 TweakScale - 2.3.3 VesselViewerContinued - 0.8.3 WASDEditorCameraContinued - 0.6.8.1 Water Sounds - 2.3 Waypoint Manager - 2.6.1 [x] Science! - 5.4
  3. Do the Snacks! mod's radial snack tins have a stupid high rate of failure? i just had the only 3 i have used so far fail within 5 minutes of launch... something's going wrong, or perhaps I am supposed to do something different with them? do they break under small g forces?
  4. Do the Snacks! mod's radial snack tins have a stupid high rate of failure? i just had the only 3 i have used so far fail within 5 minutes of launch... something's going wrong, or perhaps I am supposed to do something different with them? do they break under small g forces?
  5. I have been having an issue with the first contract. I have completed it 3 times now, but every time I quit the game, the contract is reset and I have to "kick off space tourism" again. I cannot access any other missions either.
  6. yeah the "buildings fully upgradable bug" is not reversible at all, and it is a fairly major problem. I cannot play KSP in 32bit even with openGL mode, barely a handful of mods. Guess I can't play KSP until there is an official 64bit mode or squad fixes the hordes of memory leaks... which will probably never happen
  7. This is very cool, but I think it muffles it too much. In real life a lot of the engine sounds would be carried up through the craft as vibrations in the metal, and you would hear a deep rumbling. this just mutes the sound completely
  8. This mod is also breaking physics for me as well, and no window is available to actually use it.
  9. I found this is impossible to install with CKAN because it says it conflicts with itself...
  10. This is awesome, but could you have it check to see if it is not a probe before making it shake? normally it wouldn't be an issue since you can't 1st person with probes in stock, but a lot of people like the probe control room, which this mod causes to shake, even though it is supposed to be on the ground
  11. This is awesome, but could you have it check to see if it is not a probe before making it shake? normally it wouldn't be an issue since you can't 1st person with probes in stock, but a lot of people like the probe control room, which this mod causes to shake, even though it is supposed to be on the ground
  12. There is an incompatibility with the toolbar plugin, would a compatibility patch be possible? It prevents you from moving the camera in the VAB and SPH, making it impossible to build anything
  13. I have this same bug happening. Makes this mod unusable
  14. those wings don't look like any from the B9 pack, what are they?
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