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Arsonik

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    Spacecraft Engineer
  1. Do bear in mind this game was available for purchase by 2013, could have been earlier if I'm not mistaken. It's not unreasonable to expect it to run on 2013 hardware.
  2. You're gonna have to sink a heck of a lot faster to catch that guy though.
  3. Is there a deadline to this service? For instance, if I decide to order something after the holidays will you still be accepting Kerbal stuff? The example models look great btw. It seems like the really long struts get removed completely, is this true? It could be the high contrast of the photo. I'm going to submit one or two things for sure, but I'm in no hurry and want to get something I will really be proud to share and show off. That is why I ask about a submission deadline. Thanks it advance.
  4. I had that happen to me just the other day. Same exact background. *shrug*
  5. I've done something similar, by splitting bays up into purposed smaller sections by using multiple small mk2 cargo bays with a mk2 probe as a "divider(s)", just with out the clipping. As long as you open your bay(s) with action groups it still looks more or less like one bay.
  6. Your pride isn't on the line or anything here mate, don't be defensive about it. But the truth is this game and its community have always encouraged sharing of things and ideas as far back as kerbalspaceprogram.com and obviously here on the forums. You are right that you delude your own experience a bit by skipping the assembly buildings, but it doesn't make it an experience not worth having.
  7. Did you have the probe on upside down? Was it plugged in? You made sure you pressed the power button before calling tech support, right?
  8. I like this idea simply because it would make retractable wings..... Use it for a small re-entry vehicle that has to be in fairings during launch for example. Idk, think I'm gonna go test it and see if this works at all. Yeah. Doesn't really work so well in practice. Not in FAR at least
  9. Not exactly what your looking for, but whenever people ask about voyages like this I think back to Scott hitting several of the major SOI's on his second launch in career mode. [https://www.youtube.com/watch?v=MqPyyaUjTpI] If this is possible, what you are asking for is definitely possible. The biggest obstacle for most people is constructing a craft that fits the bill but doesn't melt your PC (or crash the game). Cheers
  10. Perhaps for some people, but there are still those who don't have extra memory available that will be unaffected by patch 1.1.
  11. Given stable 64bit support I suppose the biggest adjustment for me will be actually "completing" a file and getting all that juicy science. All of my time in career so far has been limited to blitzing the tech tree and going back to sandbox. I simply due to much mod swapping, reinstalling, and things of that nature to keep a stable career file. This is due in part to mods updating anywhere from hours to months after a new version, or simply something new coming a long that looks like it does a better job then what I already have in place for that purpose. I'm hoping I will finally be able to take my "core" of mods and run with them on Direct X with out fear of crashing and stability issues for once. I'm not looking to add much here either. Mostly just take what I already have and push it into a realism install without jumping through hoops. The performance hits for OpenGL are a big price to pay.
  12. I mean, you could use them to help steer the rocket as well if it was a super duper heavy whackjovian size deal, as opposed to using winglets. That would reduce redundancy by having one system for two jobs. I kinda like it.
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