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About seanth

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    Sr. Spacecraft Engineer
  1. Really excellent job by @gilflo! Here's the score breakdown: Engine type: J-33 "Wheesley" Turbofan Engine, so it's a "level 2" entry Distance: 2998000 meters Time : 1 day 3 hrs 50 min 29sec = 35429 seconds Total crew: 10 Flags placed: 10 (Distance/Time)*(flag placed/crew) = (2998000m/35429sec)*(10flags/10crew)= 84.62 Which is the current highest score regardless of entry level. Well done! On a related note, I like the idea of using specific range. Let me play with some numbers and see if there's enough info from previous scores to recalculate them. Edit: I'll incorporate your waypoints and kml points into the file available on github soon. Any chance of getting the craft file for inclusion on github for other people to improve on?
  2. Duh. You're correct. Math is hard apparently. Need coffee
  3. Isn't it 9hrs and 50min? 1day 3hrs 50min 29sec = 6hrs+3hrs 50min 29sec = 32609sec. I'll update the main thread in a few minutes. Very excellent job!
  4. I've been thinking about this. You are absolutely correct that you could double the distance and double the time and get the exact same score. Really the point is Go far Plant flags on the way Come back Maybe the time aspect just isn't needed. The only ship I have in the same scoring class as @gilflo's Gliding Dolphin is The Kitty Wine. The Gliding Dolphin is easily an order of magnitude better than my hydrofoils in how it performs, so it's score should reflect it. I just did the calculation for it's current score. The old (dist*time)*(flags/crew) scores are: Gliding Dolphin: 89 Kitty Wine: 6.53 (lol) Even if I had placed a flag for every crew member, my max score for the Kitty Wine would have been 36. This illustrates the problem. The Gliding Dolphin will have gone 10x further than the Kitty Wine did, but it's score wouldn't reflect that if I had placed all flags and got a score of 36. That's not fair and is missing the point If we just do (dist)*(flags/crew) we get Gliding Dolphin: 2562 Kitty Wine: 48 ( possible max score: 267) Put another way: if you place all possible flags, your score is the distance you traveled. Thoughts?
  5. Tourists on board are not a problem. I think it would be silly to say you couldn't count tourists. Besides, I think tourists would be encouraged by the organizations organizing the contest. But you'd said before you had 10 kerbals on board, and your craft looks like it hold a max of 10.
  6. My new max range calc is 2960km, so wooo! Go go go!
  7. Excellent start. I'm following along on a map a have, and I am very impressed. I made some estimates on your ranges based on the images you posted, and I get a max range of around 2120km, but it's based on only three data points . I'm hoping you'll be able to squeeze an additional 900km out to get back home. That range completely blows away the ship that I had that is closest in fuel capacity to the "Gliding Dolphin". My "Western Nosebleed" had 11,125L of fuel and only had a range of 1,219km. That means you doubled the range with less fuel. Super cool. Looking forward to the next leg of the trip, and am _really_ looking forward to playing with the craft file. That is a great design and I'd love to include the cargo bay ability mine have to transport submarines and runabouts.
  8. Yup. Still alive. Just juggling AFK stuff and trying to think about planet code
  9. I'm really looking forward to your trip report, plus all the new nav points you'll make and name
  10. The way it's been done so far is using the total mission clock time, so non-moving times _do_ count. To use a real-life example, when historians talk about the European voyages of discovery and their duration, they don't subtract the times spent anchored at various stops.
  11. Calculation: you are correct that you should use the total distance from point to point and not a straight line from start to finish. In your example, it would be the distance from Mouth Entrance to the point of the peninsula, down to Between cap 2 But remember you need to return back to your starting point; no one-way trips. I'm envious of your range. I have a ship that can crack 3000km if it doesn't have landing gear on it, but without the wheels that design path won't ever be able to circumnavigate. I'm still noodling with it, trying to get to the strait that leads into the ocean with Nye Island in it. I want to drop a sub and put a flag in the strait. If you want them, files for Google Earth, Waypoint Manager, etc are up at GitHub so you can see previously named places and use waypoints previously made to help in your journeys.
  12. That's correct. I usually use the path tool in Google Earth, but that's correct: you take the distance that you get from Google Earth and divide by 10.64 to get the distance on Kerbin. The GlidingDolfin Catamaran is a nice looking craft. It's very different from the designs I was working on, so I'm looking forward to seeing your run. ~3000kms is very impressive! As long as it stays on the water, it's a boat, so you're good. I had a ship design at one point that would try and be a plane when the fuel got low, so I relied to using MechJeb and setting the acceleration and maxQ so things were more or less stable. I never tried doing a trip with any timewarp. It'd be interesting to see whether you get the same range with and without timewarp. Any chance of you putting the craft file up for people after you are done with your trip?
  13. Sorry I didn't reply sooner: I've been sick. I think Pilot Assistant is fine. It just acts as an autopilot and doesn't change game physics, right? I'd say go ahead and use it. Landing on the beach and gong back to sea: that's completely OK. If you check out some of my latter entries, I have things that land and go back out to sea. I agree that there are probably better ways to score. I'll look closer at your suggestions and see how they play out
  14. What are the chances of recruiting a modeler to kethane-alike remake existing models to replace the existing ones with more permissive licenses. I am certainly not skilled enough to do this, but maybe there is enough kethane love to get a volunteer. It's really too bad about the licenses. Kethane was literally the only ISRU mod when I started playing and I still prefer the scanning and mining mechanics to the stock version.