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Desrtfox

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    Rocketry Enthusiast
  1. I'd like to see PWB Fuel balancer added to CKAN. The thread link is here: http://forum.kerbalspaceprogram.com/threads/42624-0-90-PWB-Fuel-Balancer-v0-1-1-%285th-March-2015%29
  2. I'd sure like to see this updated for 1.04, and added to CKAN. I'll post in the CKAn thread as well.
  3. This does seem to have fixed the issue. My apologies for reporting it here when it seems to have been a bug with Tweakable Everything.
  4. Thank you very much for the update. This is one of those mods that's truly essential for me. Just for the record, I am still experiencing the "Interstage Fairing Adapter" kills right click issue.
  5. I too am experiencing this issue, and it seems to be caused by the interstage fairing base.
  6. I've installed with CKAN and have the same issue - no new planets. Based on the manual download package, it looks like CKAN isn't designating all of the dependencies. DDSLoader isn't marked for installation along with OPM for instance. Doing this manually, however; didn't solve my problem, but there CKAN seems to only install the OPM folder. Is Kopernicus an actual dependency? If so, I will try that. EDIT: manually adding the OPM, DDSLoader, and Kopernicus folders has done the trick, and I now have outer planets. Currently CKAN only installs the OPM folder.
  7. I just wanted to give Stupid_Chris feedback. I did correct the halt on load issue, and it was indeed old files. It was an old MM_config file that was in the Squad folder! Who knows how long that was there, but I thought I'd post in case anyone else is still having the halt on load and haven't found all their old files laying around yet.
  8. I have the same issue. Load fails at parachuteDrogue. I'm using 1.2, and I have no legacy parts folder. I'm running the x64 version, and this loads without realChute. I do have a fair number of other mods running.
  9. I just discovered that the copy of scale.dll included with this plugin does not work well, and conflicts with the updated scale.dll included in TweakScale. Removing the .dll from this mod corrected the conflict.
  10. I was having this same problem - no scale option on most things that could be tweaked. In the end, I guess, the problem was pretty obvious. I had the Goodspeed Aerospace mod installed as well. This mod contains a copy of Scale.dll. I'm guessing that it's old. Once I removed this .dll all is well.
  11. Turns out I was wrong about the fairings not protecting the contents. this was just a staging error on my part.
  12. So, from my perspective the 64bit engine works, even with my crapload of mods. There are some fairly serious issues however. As has been pointed out, procedural fairings seem to have no separation force when staged. Also, they seem to not be protecting anything inside the fairings from air resistance. I have FAR running, so that's a possible issue there, but I have had satellite solar panels blown off during launch even though they were shielded inside the fairings. I've also seen the difficult right-click issue, but I think that's no big deal.
  13. Let me ask a stupid question. Could it be possible to make a part that is essentially the same as the fuel line part (the part that allows fuel to cross from one tank to another) that handles the lifesupport resources? Alternatively, it could be purely cosmetic, but still serve the purpose of justifying the transfer.
  14. Ok, by switching to "Earth days" all the stats sync up. Of course, I don't really want to run in Earth days. Also, if you note from the previous screenshot, even though "Kerbin Days" was selected in settings, the time that PreciseNode was showing was still in Earth days. Could this be because this save game originated from .22?
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