Desrtfox
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Rocketry Enthusiast
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[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
Desrtfox replied to codepoet's topic in KSP1 Mod Releases
I'd sure like to see this updated for 1.04, and added to CKAN. I'll post in the CKAn thread as well. -
This does seem to have fixed the issue. My apologies for reporting it here when it seems to have been a bug with Tweakable Everything.
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Thank you very much for the update. This is one of those mods that's truly essential for me. Just for the record, I am still experiencing the "Interstage Fairing Adapter" kills right click issue.
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I too am experiencing this issue, and it seems to be caused by the interstage fairing base.
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I've installed with CKAN and have the same issue - no new planets. Based on the manual download package, it looks like CKAN isn't designating all of the dependencies. DDSLoader isn't marked for installation along with OPM for instance. Doing this manually, however; didn't solve my problem, but there CKAN seems to only install the OPM folder. Is Kopernicus an actual dependency? If so, I will try that. EDIT: manually adding the OPM, DDSLoader, and Kopernicus folders has done the trick, and I now have outer planets. Currently CKAN only installs the OPM folder.
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Desrtfox replied to stupid_chris's topic in KSP1 Mod Releases
I just wanted to give Stupid_Chris feedback. I did correct the halt on load issue, and it was indeed old files. It was an old MM_config file that was in the Squad folder! Who knows how long that was there, but I thought I'd post in case anyone else is still having the halt on load and haven't found all their old files laying around yet. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Desrtfox replied to stupid_chris's topic in KSP1 Mod Releases
I have the same issue. Load fails at parachuteDrogue. I'm using 1.2, and I have no legacy parts folder. I'm running the x64 version, and this loads without realChute. I do have a fair number of other mods running. -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
Desrtfox replied to ferram4's topic in KSP1 Mod Releases
Amazing speed with the hotfix. thanks! -
[0.23.5] Goodspeed Aerospace Parts v2014.4.1B
Desrtfox replied to Gaius's topic in KSP1 Mod Releases
I just discovered that the copy of scale.dll included with this plugin does not work well, and conflicts with the updated scale.dll included in TweakScale. Removing the .dll from this mod corrected the conflict. -
KSP 64bits on Windows (this time, it's not a request)
Desrtfox replied to Lilleman's topic in KSP1 Discussion
Turns out I was wrong about the fairings not protecting the contents. this was just a staging error on my part. -
KSP 64bits on Windows (this time, it's not a request)
Desrtfox replied to Lilleman's topic in KSP1 Discussion
So, from my perspective the 64bit engine works, even with my crapload of mods. There are some fairly serious issues however. As has been pointed out, procedural fairings seem to have no separation force when staged. Also, they seem to not be protecting anything inside the fairings from air resistance. I have FAR running, so that's a possible issue there, but I have had satellite solar panels blown off during launch even though they were shielded inside the fairings. I've also seen the difficult right-click issue, but I think that's no big deal. -
[WIP] Sum Dum Heavy Industries Service Module System (Stockalike)
Desrtfox replied to sumghai's topic in KSP1 Mod Development
Let me ask a stupid question. Could it be possible to make a part that is essentially the same as the fuel line part (the part that allows fuel to cross from one tank to another) that handles the lifesupport resources? Alternatively, it could be purely cosmetic, but still serve the purpose of justifying the transfer. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Desrtfox replied to blizzy78's topic in KSP1 Mod Releases
Ok, by switching to "Earth days" all the stats sync up. Of course, I don't really want to run in Earth days. Also, if you note from the previous screenshot, even though "Kerbin Days" was selected in settings, the time that PreciseNode was showing was still in Earth days. Could this be because this save game originated from .22?