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HafCoJoe

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Posts posted by HafCoJoe

  1. 3 hours ago, ReturnOfJebediah said:

    Yep, that's right, thanks! 

    I heard they'd work in tandem, looks like my source overlooked some issues.

    All good, yeah it sounds like they might not've known about the decreased performance. I love the curiosity though :D it might be fun for you to hear that I spent a lot of time mucking around inside the files of a number of old EVE packs (Better Atmospheres, the original Astronomer's packs, KSPRC,  Sci-Fi Visual Enhancements, Stock Visual Enhancements, etc.) to see how they ran things, and to learn tricks that I could implement in Spectra.

  2. 8 hours ago, ReturnOfJebediah said:

    Hello,

    Is Spectra compatible with EVE's Boulder Co? It has added detailed atmospheres at low performance costs, but I've noticed a flat, blurred texture on the planet eve (with none of the decals, bands, etcetera showing above) while working alongside Spectra.

    Greetings :)

    By EVE Boulder Co., could you link me the page that you're getting this info from? If this is what I think you're referring do, that was the name of the old 'default' cloud configs which EVE used a number of years ago, back when it was run by the original creator — those configs probably aren't relevant anymore. Furthermore though, Spectra's configs are actually very well optimized - I spent many long hours figuring out the best settings to improve FPS while keeping the visuals still within acceptable bounds.

    It's also worth mentioning that by installing both Spectra and Boulder Co., you've actually lowered your performance from using either, since you're effectively loading two completely separate set of cloud configs and textures at the same time.

  3. 20 minutes ago, Boris-Barboris said:

     

    Release 1.6.1

    https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.6.1

    • Add FPA (flight-path angle) vertical speed mode for Cruise Flight controller.
    • Better handling of input errors in GUI text fields.

    Thanks to @Lisias and @T2Fat2Fly for their contributions!

    Woah, that feature sounds incredibly useful for SSTOs to be able to set a specific angle to hold! I.E. 10 degree incline, hold until orbit

  4. On 2/25/2023 at 5:52 AM, BARRAGAN said:

    Hello @HafCoJoe

    I've seen the new EVE redux volumetric clouds update. It looks amazing and I wanted to give it a whirl. Have you tested it yet alongside with Spectra? Any risks of compatibility issues that we should  expect (for instance with the 64k clouds plugin) or tweak tips that we sould be aware of or is it all good? 

    Have a nice week-end

    f.

    Greetings :) You can run both alongside, although Spectra's configs haven't been rewritten to include them yet; if you run both, it will draw the default EVE volumetric clouds (with their own layers), plus all of Spectra's too. So effectively, it will create double the cloud layers. It works, but some planets look suboptimal. I've been away from KSP and so haven't had the time or energy to upkeep with the new changes. Sorry :(

  5. 11 hours ago, lunarpilott said:

    Hey there :D
    I have an issue, my kerbin looks like this https://imgur.com/a/ntBEnhP
    It seems like it is a little too light or vibrant to what the images of kerbin look like on this post.
    Can it be tufx? Or maybe another reason?
    If you could help i would be happy!

    Thanks ;)

    Hello! :D Your picture looks normal to me; some of the OP images may be from older versions of the pack

  6. 9 hours ago, blackrack said:

    Got some much-needed eclipse improvements in, they now apply to the rest of the atmosphere, the ocean and the new clouds, but also they don't affect the player/ship lights like the EVE eclipses do:

    p3k6c8j.png

    oTdb3Q9.png

    ZX3rDlA.png

    I kept the ambient light near the camera for gameplay reasons but longer distances won't be visible

    EQ4pWCO.png

    9Asw3R0.png

     

    This is a known issue on integrated graphics, see here for solutions you can try https://github.com/LGhassen/Scatterer/issues/192

    hhhh you're making me want to pick up KSP again more than I'd like to admit

  7. On 1/16/2023 at 2:02 PM, AstralMinerNCC1701 said:

    I am experiencing a few problems with this mod and I tried troubleshooting this by removing and re-downloading both EVE and Scatterer but the planets still look like this:

      Reveal hidden contents

    Kerbin:

    h4_EDHuaRR0Y1-lPbMpg_P-aAHHYtWdP4TyJgWf4

    Eve:

    CetrSZSZ1g5or2CHt2Sl6QEC0jWcYCpjJ-eL2cgr

    Duna:

    9QO1bCeK594MyoLbqh5Donfr7KYnObVy29Xyi5Tw

    Jool:

    KgCiLQBlkw5Nl3dEGByad0UqRXL2tnChbVxzXgRV

    Laythe:

    t3VSErnHIqDdSaanAqHZUmw0Frcs2GUWmbunHZzr

    I'm sorry for any inconveniences but I really want to use this mod and I am clueless on what to do. Thank you.

    Your images aren't loading sorry :/

  8. Just now, KerbalOnKerbin said:

    All I know is that the crash goes away when I remove Scatterer.

    I'm unable to uninstall all my mods right now tho

    Hm gotcha. Alas I can't do much troubleshooting for bugs with Scatterer and Eve, all I can recommend is trying to reinstall Scatterer/EVE/Spectra from new downloads

  9. 29 minutes ago, KerbalOnKerbin said:

    Hi! So I've been getting crashes on loading into a space center game and the log spits out this error:
     

      Hide contents

    [ERR 17:09:10.896] [Scatterer][Error] Couldn't load pluginData System.NullReferenceException: Object reference not set to an instance of an object
      at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00085] in <4b449f2841f84227adfaad3149c8fdba>:0
      at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <4b449f2841f84227adfaad3149c8fdba>:0
      at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0
      at scatterer.PluginDataReadWrite.loadPluginData () [0x00015] in <684aa87c0d2345f8a9e4739403f4afff>:0

    I can send the modlist if needed.

    Could you try removing all mods except Spectra/EVE and see if it persists?

  10. On 1/11/2023 at 6:37 AM, KerbalOnKerbin said:

    Yeah, to be fair I've always known my graphics card is bad. The best it can do is run Minecraft, Roblox, and Factorio. Even with stock visuals it sometimes likes to die.

    :( It's funny because I made Spectra for strong integration with Scatterer, yet often when I'm playing solo I have it disabled to improve performance. One nice little thing you can do to help performance a lot, is turn off aero effects in settings. It removes the mach lines and reentry "flames" but your craft will still be painted red. REALLY improves performance when in atmosphere

  11. 1 hour ago, Rakete said:

    Try only Eve Redux (use the performance enhanced redux version (own thread in this forum) + Spectra instead of Eve + Spectra + Scatterer. Spectras more simplistic back-up atmospheres will kick in an save ressources. But they do not look as good as when combined with Scatterer.

     

    If that also doesnt run okay, try only EVE Redux + Boulder Co Configs (to be found here somewhere in the forum) for Clouds instead of spectra. More simplistic but not as good looking as spectra.

    Spectra's configs are actually better performing than the standard Boulder Co configs, if I recall correctly. I did my best to optimize them

    5 hours ago, KerbalOnKerbin said:

    Question: How can I get more performance with just the EVE module installed? I'm getting like 18fps in low orbit of Kerbin and 32fps when in high orbit. I get better FPS on Eve and Duna and Jool, with Eve and Duna giving around 30fps in low orbit and jool giving 55fps. Laythe gives 28fps

    How many pieces is your craft, and how good would you consider your pc? You could try uninstalling Scatterer perhaps; that's one of the largest performance hits, but it would remove the pretty water and sunset effects.

  12. On 12/14/2022 at 2:10 AM, Poodmund said:

    There's not much point, in my opinion. EVE and Scatterer have come on a long way since the configs were written for KSPRC (hence Spectra), the thing of real value in KSPRC is the scaledspace body textures... which are used in Spectra. I fear reviving KSPRC (its ARR so good luck) would not be good usage of your time.

    I actually removed the scaled space body textures sometime back after the base game updated the scaled space textures — and same with the surface scattering textures too. Spectra now only has EVE/Scatterer cloud settings but no more.

    I think, perhaps you could make a Kopernicus add-on pack to add back the surface textures, and scaled space textures maybe, but I agree with you Pood that the normal EVE features are probably not in need of revival; there's just been so much that's changed in 6 years. So many new features. That said, there's still nothing stopping you if you really want to bring those back too!

  13. 10 hours ago, lunarpilott said:

    Actually turns out I had broken mods installed and it was messing spectra up + some other mods. But thanks for your help! :D Also another thing is how do i get my game look like this?  https://imgur.com/a/GjOpQ3L (It is on the spectra official forum post)

    Glad to hear it's all fixed :D Spectra is tedious since it depends on two other mods to run, especially when you introduce other mods too.

  14. 22 hours ago, lunarpilott said:

    Woah, didn't expect you to comment, I have used CKAN but for some reason the clouds don't appear. Any idea why?

    Odd. Do you not see bioluminescence on Laythe at all too? Or EVE cloud cover? Everything is linked so if you don't see clouds on Kerbin you won't see them elsewhere too. If you see clouds on EVE, then everything is working correct and there's just not any clouds above the KSC at the current moment.

    In CKAN when you select Spectra, do any of the required components in the box at the bottom right show red text? If you're not seeing clouds it's possible that EVE is marked as out of date for the current KSP version, which means CKAN doesn't install it, which is the reason why you don't see clouds?

    Also, what other visual mods do you have? If you install only Spectra, does the issue still persist?

  15. 2 hours ago, JonnyOThan said:

    FreeIVA is back, again!

    This update should be pretty much fully featured for playing in stock.  There are surely still some rough edges and not a lot of polish, but at least it shouldn't be so easy to just wander out of your ship into the void of space.  Plus it has sweet new hatch models from @Icecovery!

    Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
    Support: https://discord.gg/vBDzZAq3AF

    Dependencies

    • ModuleManager

    Notable Changes

    • All stock and DLC crewed parts and docking ports (and several adapters) are supported
    • Fixed many buckling/unbuckling issues
    • You can now go EVA from most hatches that aren't connected to anything
    • Added custom hatch props with clickable handles
    • Added custom harness and seatbelt props with clickable buttons
    • IVA colliders can now be built in regular MODEL nodes
    • Sorted out collision layer issues
    • Lots of other stuff

    https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.0

    This update is big news. I had a dream around five years ago of creating a feature-length cinematic film using Kerbal Animation Suite and FreeIVA, but fell apart at the seams in planning. The fact that you're working on this for use in VR is... incredible. You rock JonnyO!

  16. On 10/22/2022 at 1:08 PM, Rakete said:

    By the way, what does the vibrant sunset-extra adjust? Are there some previews for all the extras as screenshots available? There are so many optional extras. 

    Is it intentional, that Eve 's atmosphere does not allow guesses ,where  the landmasses are?

    It's very minor what the vibrant sunset adds—it overdrives the sunset color values to make them look much more colorful but it comes at the cost of a visible line near the terminator from orbit. Alas I don't have any more pictures of the addons at the moment sorry :/ the names of them should do a pretty good job of explaining them though

    It is intentional that you have to guess :) you can use mapping equipment from KSP's science equipment to get more exact locations, or remove the clouds for the moment you land and add them back after

  17. 7 hours ago, Rakete said:

    Used the newest Spectraversion and newest Scattererversion:

     

    Is Eve supposed to look like this?

    89c4q3G.png

     

     

    Can't see any of the landmasses.... Bug or feature?

     

    Also Kerbin: No tint on the day/knight boarder:

    KrBUCJs.png

    manuall install done. Have Spectra folder and Scattererfolder in my Gamedata.

    Scatterer runs on SMAA, if this is a concern.

     

     

     

    There's something wrong with your installation, possibly Scatterer settings? Definitely some unwanted issues with Scatterer. You can compare to the pictures and videos in the OP to see how the planets are supposed to work. Could you show me a picture of your GameData? All the files from Spectra should be in one folder inside of GameData, so GameData/Spectra/Spectra_Scatterer and the rest

    nkLRsTx.png

    Os1kFX9.png

  18. 18 hours ago, gilflo said:

    Hello thank you for this mod I use on Mac OSX.

    Question about the Spectra_Scatterer folder: It must be in Game Data>Scatterer>Spectra_Scatterer or Game Data> Spectra_Scatterer or Game Data>Spectra>Spectra_Scatterer (same level than Spectra_eve) and then merge the different contents of Scatterer in, the Spectra_Scatterer folder and the Spectra_Eve folder ?

    Thank you for reply

    GameData>Spectra>Spectra_Scatterer is correct. You don't need to change the file structure from the download at all, just drop the whole Spectra folder into your GameData. I sadly cannot provide troubleshooting support for Max OSX though sadly, since I've not done any testing with it (I don't have a mac). I wish you luck o7 

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