Avera9eJoe

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Everything posted by Avera9eJoe

  1. When in doubt, try it out The 'ol kerbal motto
  2. Just don't install a pack with Kerbals?
  3. Hm... I landed on the moon using only IVA once... but it wasn't without HUD https://www.twitch.tv/videos/48936457 Still though it was quite a challenge
  4. And I thought I was going in depth when i started cataloging how KSP dealt with wheel colliders... This is incredible!
  5. Nice I dabbled into surface textures myself but wasn't a skilled enough artist to get results... I wish you the best Matchlight
  6. Frustrating indeed
  7. Aye it does take some instruction, but it's necessary since you aren't legally allowed to include his textures as a part of your download. I can't stress it enough, but you are sitting on a live mine right now - if he pops in here and sees you using his textures against his intent, that's grounds for your mod to be immediately removed. It's happened before but nobody knows because said mod has been wiped from the forum and the user who made it's account is deactivated ask @themaster401 for more info if you need it... I didn't even know about that until it was brought up in PM a month or so ago. Due to this, I had to include instructions to install them from his download in Spectra. If you want you can copy the documentation and steps from Spectra and use it here if you want? Hm? No worries you can keep using WindowShine I just want to make sure that you ask before adding peoples mods in the future ;P
  8. XD EDIT: Well, his textures are super good... and I can't hate on people using them since I sort of am in Spectra... Just want to make sure that they're being used according to their copyrights. I've seen too much drama from people ignoring them in the past. I'm a very relaxed guy when it comes to my mods but I still freaked out for a second when @Matchlight said he included WindowShine, since he never asked me. I see that you accredited me for it in the bottom of your OP though (Thanks for that!). I'm glad to see that you found enough enjoyment from WindowShine to use it - Just make sure that you ask the mod owner if you can include their mod before you do so. Even if you don't intend for it, it feels like you're stealing their work if you include it without asking.
  9. Woah! I just noticed that you're using Proot's surface textures As much as I love his textures, I wasn't able to include them in my download for Spectra because of his copyright. Can I ask how you got around that? I'd love to be able to circumnavigate having to download his mod separately.
  10. Ah I understand then And thanks for the complement! I'm glad you like the aesthetic so much As an unrelated note then, this pack might serve you perhaps? It's got a fairly similar aesthetic and isn't nearly as taxing. In fact I had @panzer1b's input and help with the planet glow in Spectra.
  11. *WIP* SPECTRA PACK Goal: Create my interpretation of the best visuals possible in KSP. Video from December WIP DOWNLOAD - Download from spacedock of my progress so far. Feel free to mess around and give feedback through PMs License: All mod files are used with permission from their authors with their respective licenses. All files and configs done by me (Avera9eJoe) are CC and given freely to edit, distribute, and do whatever you want with so long as it fills the licenses of other mods. New in this release: Added KSPRC Textures (See note), WindowShine, SPC, and the new Scatterer beach-front pre-release (Which adds a ton of lag... disable the new ocean features if you can't run well). INSTALLATION NOTE: I did not include SVT in this download as I'm testing KSPRC textures. There are installation instructions in the download as well but in a nutshell you will need to download KSPRC and move the 'terrain' folder from the 'KSPRC' folder in the Renaissance DL to the 'KSPRC' folder in Spectra after installing. If you don't see the terrain folder then it's probably inside a 'Textures' folder and needs to be moved out. It'll read "KSPRC/Terrain" and have a Kopernicus folder alongside it if you installed correctly. Current step: Get feedback and perfect KSPRC texture integration. Planned: Reentry Particle Mod RealPlume Stock Complete Cloud Revamp Done: EVE old-school planet glow (the selling point of this pack) Planetshine configs (Had to manually edit the configs since the sliders didn't go as high as I wanted WindowShine integration SPC part textures (Will probably update this mod in the future with more parts) Scatterer atmospheres Chatterer settings and custom sounds Wheelsounds custom sounds Distant Object Enhancement Notable concept: @Galileo's SVT and GPP - phenomenal work on custom terrain for all planetary bodies. Though it's going to be dramatically modified in Spectra, the ground work for texturing is based from SVT. Thanks for everything Clouds and particle effects drawing concept from GPP Sandstorms Snow Dust Terrain textures (Thank you!) - with some personal modifications @Proot's KSPRC v1.0.5. - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. It's what I'm hoping to add with Spectra. Concept for ablation on Moho @erona's Better Atmospheres - The original cloudpack to add glow to non-atmospheric bodies. Blue Duna Cloud textures (Thank you!) @panzer1b's Sci-Fi Pack - I thought that new EVE had removed planetary glow entirely, though Panzer came out with his sci-fi pack and proved me wrong. Thanks for the help and feedback Configs for planetary glow based off those in Sci-Fi Visual Enhancements. @Astronomer's visual packs (All of them) - I can't thank you enough for what you've done for your experimentation on aesthetic in KSP Laythe: Clouds, color, and bioluminescence Lightning (unsure if current EVE supports it but I'll try) Auroras: Concept Cloud textures (Thank you!) @blackrack's Scatterer - distance-based light refraction and highly Sea foam, ocean, transparency, refraction (image post, current WIP) - formatting on the go
  12. Hm, sad to say but it'd be hard for me to optimize more :L It's got a lot of mods in it to get the aesthetics it's putting out and the only way to get better FPS at this point is to remove some of those mods. Scatterer probably has the biggest effect, followed closely by terrain tiling.
  13. I've used FSTextureSwitch (I've got a personal texture pack that uses it in my signature) and I cam say that it wouldn't be able to fix the problem. It'd simply change the texture and since it has no way of removing the part shaders from the part, they would still have reflections and still not have cabin lights. Unless you mean swapping the texture to one that has cabin lights painted on? That'd work but they wouldn't glow.
  14. IMPORTANT NOTICE Thank you @Teflon_Mike for the logo! Gif with GemFX and KSPRC v2 courtesy of @cobbman11 Video (-v2) Album on imgur Gif in VAB WindowShine is dependent on TextureReplacer managed by Shaw (Unofficially updated by RangeMachine) and ModuleManager maintained by Sarbian. Make sure to install them both first. Download: WindowShineTR-v12 (Dropbox) *Please read known issues before posting Installation instructions License: Link Mod Support: Many thanks to Nhawks17 and Nebuchadnezzar for createing even more mod-compatible packs! How to add reflections to your own mods Asteroid Day pack [1.0.5] K2 Command Pod pack - @cy4n Kerbal Planetary Base Systems pack - @Nhawks17 KSPRC pack Modular Kolonization Systems pack - Nhawks17 Near Future Solar pack Near Future Spacecraft pack - @nebuchadnezzar RLA Stockalike pack - cy4n Stockalike Station Parts Expansion pack - Nhawks17 Taurus HCV pack Ven's Stock Revamp pack - cy4n ??? *Using more than one pack that has same part can cause compatibility issues. Use with caution. Change log Known issues: *On parts with the added reflection shader/module, all other part shaders are ignored. I.E. Parts that have reflections added don't have edge highlighting, don't gray out when moved in editors, and lights do not turn on. This is sadly an issue with Shaw's reflection plugin built into TextureReplacer. Current fix unknown. Shameless plug! If you've enjoyed this mod you might also like Space Plane Color Corrections.
  15. maybe? I've never experimented with that mod
  16. Sorry to say but no there's no way to fix that currently. If I can get someone to add the new shaders then yes, it should fix it but until then there's nothing I can do about it. Can I ask why the bold letters? Well, you could plain just remove the reflection modules for parts with cabin lights... but that kind of defeats the purpose of WindowShine? They're located in the .cfg folder that's in the WindowShine DL. You can locate the part name in that config and delete the pertaining lines if you want.
  17. When in doubt, try it out
  18. No auroras with ReShade? That's really strange... :L I don't know what causes that and I don't know how I'd fix it sorry
  19. xD It's a bad KSP bug yeah
  20. That's a possibility - in the mean time though you might be able to find a custom lense flare to put in Scatterer - @Galileo made a whole boatload of awesome custom sunflares to put in Scatterer and I bet you can find one you like
  21. No worries it's an easy mistake Proot changed his file path ina more recent upload of his mod so my instructions don't match up 100%.
  22. That's the wrong file path! What version of KSPRC did you copy it from? It should say "KSPRC/Terrain" where you have "KSPRC/Textures". In older versions of KSPRC the terrain folder was placed inside the textures folder. It's probably like that in your game and you can move the terrain folder out of the textures folder and it should work fine? The kopernicus configs don't know where the images are and so they're showing up white in game.
  23. To me that looks like you didn't install the KSPRC textures...