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Harry Moosenuts

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    Space Herpy

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  1. This should work both... Just make sure you have CleverBobCat.dll in the Plugins folder. MODULE { name = ModuleAnimateGeneric animationName = admin_top_hatch startEventGUIName = Deploy Storage Tanks isOneShot = true // endEventGUIName = Close Storage Tanks } MODULE { name = ModuleAnimateGeneric animationName = admin_living_hatch startEventGUIName = Open Hatch endEventGUIName = Close Hatch }
  2. Does anyone know how to fix the .cfg file to animate the nuclear engine hatch on the HOME 3m Powerplant? Got the solar panels to work excellently and the nuclear engine works, but the engine isn't animating the hatch open...
  3. Don't know if this will help or not - Mine did this too for a bit in the VAB and SPH... I launched it once to see what would happen, and it has seemed to fix the issue. Now it works in VAB and SPH as expected in normal size... not sure what caused the issue but it works fine now.
  4. MAKO Space Corporation's - Mako Space Station (using a few FusTek station modules)
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