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  1. Try not going more than 10-15 degrees off your surface prograde marker. Rockets are not supposed to travel sideways.
  2. You need a low centre of mass, not a high.
  3. You should pass along most of that money to EA. And let them boss you into releasing the game way too early and charging for originally planned content, resulting in a crashed franchise. Then you can move on to be an independent developer, taking money for Early Access sales without ever updating the game. Every two months you should post an apology to the Steam store page for not updating, but leave the game up for sale along with empty promises. After that you should be aggressive toward the PC-market and copy other ideas to make underdeveloped bargain-bin-fodder console games until you retire. Remember to blame any unsuccessful venture on PC-based piracy while completely ignoring the higher piracy on consoles.
  4. This option made me laugh. You've been hired to put a specific satellite into a specific orbit but once the money is wired you violently disintegrate it
  5. I use it to launch probes. Just a FL-T100 tank of fuel can get you 2/3rds to orbit.
  6. When Rockomax's new Eve satellite still has the lifter attached
  7. 5 meters per second = 18 KPH. Should quickly stop (or likely fall over) on Kerbin but in a low gravity environment there's not really anything there to stop you.
  8. That's a nu Waiter, there's fallout in my soup!
  9. Let's slightly complicate things again with a Lunar eclipse
  10. Is this even legal? Did you consider changing to another ISP?
  11. That also happens in reality at a rate of about 0.1 degrees per 10 km. Because of changes in pressure and airflow during flight, the pilot\autopilot automatically makes that small adjustment to fly level. In KSP the scale is much smaller but atmospheric variations aren't modelled, so unless the plane is trimmed for level flight it will simply fly up to a stall. The SAS doesn't know you're in the atmosphere and does what it does in space; which is to LOCK your attitude to the star on the horizon your nose is pointing at. If you have enough thrust you'll eventually reach that star, but you'll leave Kerbin first, going up
  12. Looking at the pictures in this thread I was thinking to myself "why would anyone want to do this", but then it hit me. You should add those contraptions to radial connectors/detachers and use them as boosters
  13. Banished It's a brilliant city-builder/survival game about a group of families banished from their homes settling down in the wilderness. Build homes, stock enough food and firewood for the brutal winter, and develop the new town from there.
  14. A few extra control surfaces near the bottom of the rocket is usually a good remedy, but I have experienced scrapping a design because I was unable to rectify it I would LOVE to see that in real life
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