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About me
Rocketeer
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Unresolvable for the moment, Kerbals have no gender in the game code and they cease to exist almost entirely every time they get into a pod.
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Hitting stage has no effect save the sound effect All Interstellar engines provide zero thrust regardless of situation, most just shut down automatically regardless of reactor and generator status (the thermal jet in that save being one example) Radiators seem to work but by and large all the functions of Interstellar parts seem to be broken SAS seems to be ineffective despite showing its usage, with many parts of the HUD overlay being blank or matte colours Unloading and reloading some craft occasionally restores function like heat radiating and power transmission but also results in the Hell glitch (Apollo station in the first version of the log had this issue).
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I'm getting some serious problems with this. The parts all seem to import properly and all their stats are visible, animations certainly work, but functionality is completely borked. My staging becomes inoperable, engines refuse to generate thrust, my navball is messed up, reverting crashes the game, my crew aren't shown on manned vessels, etc. etc. etc. This was the case with the previous version as well, the only other mod I'm running is Universe Replacer.
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[1.12] Extraplanetary Launchpads v6.99.3
Lyinginbedmon replied to taniwha's topic in KSP1 Mod Releases
Have you tried building them with some stabilisers attached at the first stage? If they spawn in above the actual launchpad that way it might resolve the problem, albeit not fix it. -
There is however a subreddit
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[0.22] Extraplanetary Launchpads Legacy Thread
Lyinginbedmon replied to skykooler's topic in KSP1 Mod Releases
Have you scanned them in their entirety? -
Absolutely, just install only the suits you want and leave everything else alone.
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I haven't seen Gravity yet but I'd wager it's an Orlan space suit, possibly the Haiying variation used by China. I can't quite make out the lettering, but the Orlan suits are available on the ISS and I know they visit a Chinese station at one point in the movie. EDIT: According to some quick research, it's a mix of Sokol and Strizh suits, neither of which are EVA-rated curiously.
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[0.22] Extraplanetary Launchpads Legacy Thread
Lyinginbedmon replied to skykooler's topic in KSP1 Mod Releases
You use the rocket workshop, it's in the pods tab -
Yes, the textures have a big effect on RAM usage.
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Yeah, kerbals essentially cease to exist when they enter pods, so there's presently no way to create persistence.