Nommykins
Members-
Posts
9 -
Joined
-
Last visited
Reputation
2 NeutralProfile Information
-
About me
Curious George
-
I'm assuming this is the right place to report issues. I'm having serious crashing issues with RO while in the VAB/SPH. I'm running 64 bit KSP with all of the suggested RO mods and some of the recommended ones- randomly at times, while I'm building a craft, the game will freeze and I'll get a pop-up stating, "KSP_x64.exe has stopped working." This isn't reproducible nor does it happen in certain circumstances, it crashed when I had 2 parts on screen, and another when I had about 50. This is making the game semi-unplayable, and I'd like to know if it's fixable or I need to wait a bit. Thanks.
-
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Nommykins replied to sirkut's topic in KSP1 Mod Releases
Yep, that's the issue. Is it the largest or most massive? Because if the latter, I could just add a 1.5t part in the base- if the largest, I don't know what part would fit in the base that's larger. EDIT: I fixed it, just added a fuel tank in the hull, now the turret rotates fine. Thanks for the help, guys! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Nommykins replied to sirkut's topic in KSP1 Mod Releases
Alright, if anyone would like to help, here's the craft file. It requires BDArmory and IR with the model rework. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Nommykins replied to sirkut's topic in KSP1 Mod Releases
Still no luck, the bearing rotatotrons make it worse and the regular ones are a bit less, but still no rotation is possible. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Nommykins replied to sirkut's topic in KSP1 Mod Releases
Sure thing, I thought the reworked models weren't functioning yet, glad to know some of them are. I'll get details back ASAP. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Nommykins replied to sirkut's topic in KSP1 Mod Releases
It was radially attached in the editor with the structural plate being attached by node. I've discovered it appears to only be an issue with the howitzer, as the chain gun rotates fine on the turret. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Nommykins replied to sirkut's topic in KSP1 Mod Releases
Hi, I don't know which thread to post this in (So tell me if I need to post it in the BDArmory thread as well)- but I'm having issues with the rotatotron and BDArmory where attempting to use the rotatotron with a BDArmory part attached anywhere on what the rotatotron is connected to will cause it to not rotate along the right axis and tilt slightly from side to side. I'm using the 1.1 versions of both mods on 64 bit. Tell me if you need more details.