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firstpirlo

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    Rocketeer
  1. R key works,but I still can't attach the fairing to the surface of the craft,or it will be like that pic shows.
  2. Because there are some solar panels on the service module:rolleyes:
  3. Request a feature that set different radius and height for different sections to make fitting the fairings with escape tower easier. It's so hard in current version:rolleyes:
  4. I use procedural fairing as fairings of engines,and the rocket shakes a lot.I ask Honeyfox about it and he said maybe it's KJR.I'll try again.
  5. ProceduralFairings seems to have some problems with KJR.Its auto-struts doesn't work.
  6. :rolleyes:I would like to know how can we player get the size of models.I'm trying to make realistic rockets in a real size to play in RSS.But I don't know the current size.
  7. I would like to request a new feature that automatically cuts the parachute at a specified altitude:rolleyes:
  8. I add one part that includes engine and tank to engines.cfg and create a modularFuelTanks.cfg,but only the tank editing works,the engine is still like before.Here is the the engines.cfg,what's the problem? @PART[AtlasVCCB] @mass = 50 @maxTemp = 1800 @MODULE[ModuleEngines] { @maxThrust = 4152 @heatProduction = 149 @atmosphereCurve { @key,0 = 0 340 @key,1 = 1 310 } @PROPELLANT[LiquidFuel] { @name = LiquidFuel @ratio = 0.39 } @PROPELLANT[Oxidizer] { @name = LiquidOxygen @ratio = 0.61 } } @MODULE[ModuleGimbal] { @gimbalRange = 1 } MODULE { name = ModuleEngineConfigs origMass = 50 techLevel = 5 origTechLevel = 5 engineType = L configuration = LiquidFuel+LiquidOxygen modded = false CONFIG { name = LiquidFuel+LiquidOxygen maxThrust = 4152 heatProduction = 149 PROPELLANT { name = LiquidFuel ratio = 0.39 DrawGauge = True } PROPELLANT { name = LiquidOxygen ratio = 0.61 } IspSL = 0.99 IspV = 0.99 } } }
  9. more solar panels make the small satallite seem weird,i'd rather edit the powerCurve:)
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