Nertea

Members
  • Content count

    2487
  • Joined

  • Last visited

Community Reputation

4487 Excellent

About Nertea

  1. Well the issue is always continuity... if you're cool with understanding that things in this thread are seriously in dev, and that I'm even less inclined than usual to preserve ship useability, balance, etc between releases, then it doesn't cause me headaches.
  2. And just got Spanish translations in for CryoEngines, CryoTanks and CTT... :D. @fitiales is awesome.
  3. I had a good chunk of time to work out most of the 1.3 issues today when I was being mad at Mk4. Finished up the localization for the plugin and did lots of upgrade work with the UI and the plugin bits behind the scenes. I think at this point I could either: Release an update with a minimum of new concept Wait for some time before new content is completed (target is 3x engine parts and 2x fuel tank parts) Opinions?
  4. I'd say same way as you would treat any engine's heat... work within the constraints, don't run it at full power constantly, add some fixed radiators to help dump heat if needed. People seem to build pretty effective launchers with it - I know I have and there's one by Capt Sierra just a bit above, so I don't think it's too much heat.
  5. I'll throw my mods in here as well! Community Tech Tree - approx 1300 words, 153 lines: needs Chinese, Japanese, Russian Near Future Propulsion - approx 2500 words, 238 lines: needs Chinese, Japanese, Russian Near Future Electrical - approx 2800 words, 170 lines: needs Chinese, Japanese, Russian Near Future Construction - approx 2200 words, 160 lines: needs Chinese, Japanese, Russian Near Future Solar - approx 1400 words, 120 lines: needs Chinese, Japanese, Russian Near Future Spacecraft - approx 1200 words, 144 lines: needs Chinese, Japanese Stockalike Station Parts Expansion - approx 1000 words, 84 lines: needs Chinese, Japanese, Russian Cryo Engines - approx 250 words, 25 lines: needs, Chinese, Japanese, Russian Cryo Tanks - approx 800 words, 90 lines: needs, Chinese, Japanese, Russian Kerbal Atomics - approx 900 words, 40 lines: needs Spanish, Chinese, Japanese, Russian Heat Control - approx 700 words, 59 lines: needs Spanish, Chinese, Japanese, Russian There should be a small localization instructions file called Localization.md in each of the links above. Word and line counts are approximate, probably only 80% accurate. Current translation states: Near Future Propulsion - [Spanish] Near Future Electrical - [Spanish] Near Future Construction - [Spanish] Near Future Solar - [Spanish] Near Future Spacecraft - [Partial Russian] [Spanish] Stockalike Station Parts Expansion - [Spanish] Cryo Engines - [Spanish] Cryo Tanks - [Spanish] Community Tech Tree - [Spanish]
  6. The NSWR and the beam-core AM engine are certainly torchships. Some of the other higher-end fusion engines might be.
  7. Promise is a little strong. It's never been hard to disable, you can delete precisely two small config blocks and it's all gone. If a tank is affected by the CryoTanks patch it will have boiloff. I mean to be pedantic there are no LH2 tanks in any NF pack...
  8. I don't really have a parts list and the specs are certainly not final. The planned scope is to represent several classes of technologies: Magnetic Fusion Propulsion Comprising magneto-inertial, z-pinch and magnetic fusion propulsion with low thrusts and moderate specific impulses in the 4000 to 10000s range. Inertial Fusion Propulsion Comprises laser-ignited fusion engines with potentially exceptionally high specific impulses (hundreds of thousands) Thermal Fusion Propulsion Comprises thermal fusion engines that extend fission thermal performances with medium thrusts and specific impulses up to 50000s. Exotic Fuel Propulsion High thrust, fancy fuels comprising metallic hydrogen catalyzed engines and nuclear salt water engines. Typically overpowered. Antimatter-based Propulsion Ranging from catalyzed to beam core, so 5000-10000s for catalysed and up to 2000000s for fully beam core. Wide range of performance with tech level.
  9. Ah wish you'd posted this an hour ago
  10. Minor update with a new language, courtesy of @fitiales! SSPX 0.5.1 Spanish Translation courtesy of forum user fitiales
  11. It's in Far Future Tech, which is in development and not yet updated for KSP 1.3. Important update, fixing the dry mass of those LH2 tanks. KerbalAtomics 0.4.2 Updated B9PartSwitch to version 1.8.1 CryoTanks 0.4.2 Fix incorrectly exported model for small 2.5m hydrogen tank Fix doubled dry mass of all hydrogen-containing tanks
  12. Fairly important update, which should see massive performance gains in all LH2-using engines due to the dry mass being fixed. CryoEngines 0.5.2 Updated B9PartSwitch to version 1.8.1 CryoTanks 0.4.2 Fix incorrectly exported model for small 2.5m hydrogen tank Fix doubled dry mass of all hydrogen-containing tanks
  13. Various updates fixing some bugs (mainly important for NFP), dependency updates and finally a new language, courtesy of @fitiales! NF Propulsion 0.9.1 Updated B9PartSwitch to 1.8.1 Worked around a Squad localization bug that causes a bug in KER Added Spanish Translation courtesy of forum user fitiales Fixed all VASIMR engines having bugged Isp/power use/thrust values not representative of those shown in the VAB NF Electrical 0.9.1 Updated B9PartSwitch to 1.8.1 Added Spanish localization courtesy of forum user fitiales Fixed a small bug in the localization file NF Solar 0.8.3 Added Spanish Translation courtesy of forum user fitiales NF Construction 0.8.2 Update B9PartSwitch to 1.8.1 Added Spanish Translation courtesy of forum user fitiales NF Spacecraft 0.7.2 Updated B9PartSwitch to 1.8.1 Reenabled drag cube switches on Mk4-1 pod due to B9PartSwitch update Fixed renamed parts not being handled by CTT/USI/CLS Spanish Translation courtesy of forum user fitiales
  14. Deal with it. It's important information for me in case you run into some kind of issue with that fairly new plugin.