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Wamphyri

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    Bottle Rocketeer
  1. just as i was getting ready to design a new station i see this... very awesome parts. i have a question though... does anyone know of a quick way to add support for tac life support mod? edit: looks like it actually is working.... just not stated so in VAB part description.
  2. i would be interested in seeing what your active and passive satellites looked like. i've only 2 satellite designs i've created so far that are worth mentioning; my long/short range comms satellite, and my short range/kethane/science satellite. my goals were to create a one size fits all system for basically any body in the system. i'm realizing now, though... that i might need to simplify my designs a bit. i don't see how i could still achieve these goals and still create a suitable deployment system that is still relatively lag free.
  3. thanks for the compliments. i don't now how much detail you can see from any of those pics, but any advice, criticism, or comments are more than welcome. yeah i looked at those too, but was more interested in the hard mode series. your video and scott manly has inspired me to create a multi-satellite launch platform that can be shipped off to another planet.
  4. the hard mode series. i was doing a search on examples for good satellite placement. the addition of remote tech has caused me to rethink how i'm doing my program, and i looked at your example, as well as a few others.
  5. Thanks all for such a kind welcome. - Specialist290 - i have to agree there have been times i've completely burned myself out on some games in the past; some of which i never returned to. the fact is that i have to spend a lot of time at my desk every day - i'm a student (double major, programming and networking) and i keep ksp running a lot on one machine while i'm doing actual work on the other.... and a movie or music on the other. sometimes i'll just send a craft to some random planet just cause and watch it from time to time for a few hours while doing homework or research. - lars - its ironic that you thanked me in my first post - i was watching some of your youtube videos just the other night. i made a promise to myself to go back to some others in your series later. - tadpole - i have seen a few random spats on the this forum her and there in my past few months of lurking, but i still stand by my original estimation that at least compared to the *vast* majority of other forums i've seen, this one is still much more positive and easy-going. i think it has to do with the learning curve of the game keeping some of the more squeaky wheels on the internet from joining. to all others i didn't mention, thanks again for your welcome.
  6. ... it all started with a 40% off sale on steam. since then i go out less. my friends send me texts asking why i'm not shooting people in the face with them on bf3 or 4. i talk less at work; its because i'm designing a new something in my head and can't be bothered with human contact. my girlfriend just shakes her head at me when she catches me giggling like a schoolgirl because of some successful maneuver. it was a purchase of less than $20 that made me rethink my free time entirely - made just as .21 was released, and since then nearly 500 hours have been logged. it took several, several hours of youtube videos by scott manley and harv to get my skills and designs to where they are now. and i'm still finding so much more to learn and do. all that being said, i'm very pleased to say hello to what seems like a very polite and enthusiastic community - which is something sorely lacking in most other forums. i've lurked this forum for quite awhile, and have seen some very inspiring projects. its only now that i've decided to say hi and show off a couple of my more photogenic (and successful) moments. i do use mechjeb. however, i promised myself that i would never allow mechjeb to do anything that i have not learned how to do manually. other mods are being used as well; most recently the remote tech mod, which has caused me to completely rethink my satellite deployment strategy. if a kerbal dies on my watch, then its time to restart my program. and no space junk. these are the rules i've imposed upon my program. anyways, hi all of you. you guys got a great looking community here. i look forward to more lurking, and maybe now even posting a time or two.
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