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Rafael acevedo

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Everything posted by Rafael acevedo

  1. Yep, Known Bug. If you look at the topic between two patches it is supposed to be addressed in the next patch
  2. Yep I can confirm bug, at least it is recoverable as long as you don’t let go of the laddder
  3. Yep, recovery not working. So far kerbonauts get one flight each specs I9 processor 32 gb ram 2070 w 8 gb win 11
  4. That might be future not a bug of the new physics engine. Moon orbits below 20k are affected by mascons, ( large gravitational anomalies with giant impact craters) Wikipedia
  5. Welcome back my friend Two parts, the legs and the wheels, attach wheels over legs then Right click on wheel click retract or deploy Welcome back me friend
  6. Those only appear if you are using other mods, that needs them. You need to check your mod list
  7. Nils Happy Holidays my friend...do you happen to have a village log in your city? take care rafael
  8. Yes, i was about to edit previous posting stating that it was my bad, that i installed incorrectly. related question does the folder local needs to be installed? anyways thanks for everything and happy holidays. keep safe
  9. Lisias Error in the VAB, vehicles load after clicking ok, using latest version. Picture below https://imgur.com/a/Q9AWJLs Log file https://www.dropbox.com/s/n7n2bsr59z06xch/KSP.log?dl=0
  10. Keep up the good work, merry Christmas and spend it with your family, we can wait a little longer
  11. Lisias I am confused, you just released KSP recall for 1.10.1 but in the description it says that KSP recall is only needed in 1.9.1, so the question is: Do we now require KSP recall when using Tweakscale in 1.10.1? Thanks
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