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khyron42

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  1. The KSP directory is the "top level" where I install my various versions. Under that I've got multiple KSP installs - 12.2-RP-1, 12.5-nomods, 12.5-kopernicus-otherworlds, and now this one, 12.5-PP (A fresh install with only your mod and its dependencies installed.) The ksp_64.exe and all of the folders for this install sit in that 12.5-PP directory, GameData under that has the folders for Kopernicus and ProcedualPlanets and Squad & the dependency items. Your setup worked fine when I grabbed the latest 1.12.1-165 Kopernicus instead of the 1.12.1-139 version I'd gotten from CKAN recently. Sorry for leading you down the rabbit hole - you could note that it requires that version or newer, but I think most people aren't silly enough to reuse an older version like I did.
  2. The textures were generated in F:\Games\KSP\1.12.5-PP\GameData\ProcedualPlanets\Textures\PluginData, which looks like where they should be (relative to the gamedata folder for this install.)
  3. I got the generator to run, deleted the generate system folder, and the game launched fine through to starting a new save. Then it just sits on loading forever. I'm happy to help with any more debug information if the KSP.log or other details from my test install are useful. Edit: during Kopernicus load after getting to the main menu, it throws these that may be a factor in the later errors loading the saved game: WRN 10:39:44.923] Cannot find preset 'Default' for pqs 'TW-11528-B' [LOG 10:39:44.923] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds, autoload = True [LOG 10:39:44.958] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds [LOG 10:39:44.959] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings [WRN 10:39:44.962] Cannot find preset 'Default' for pqs 'TW-11528-C' [LOG 10:39:44.962] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds, autoload = True [LOG 10:39:44.996] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds [LOG 10:39:44.996] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings [WRN 10:39:44.999] Cannot find preset 'Default' for pqs 'TW-11528-C-1' [LOG 10:39:44.999] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds, autoload = True Then there are a few messages like this during the attempt to load the new save: [LOG 09:31:57.263] Game State Saved to saves/pp-1sun/persistent [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C-1 [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-B [LOG 09:31:57.270] [UIMasterController]: HideUI [ERR 09:31:57.272] Exception handling event onGameSceneLoadRequested in class PSystemSetup:System.NullReferenceException: Object reference not set to an instance of an object at Sun.SunlightEnabled (System.Boolean state) [0x00027] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.SetDisabled () [0x00044] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.OnSceneChange (GameScenes scene) [0x00075] in <4b449f2841f84227adfaad3149c8fdba>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 09:31:57.274] NullReferenceException: Object reference not set to an instance of an object Sun.SunlightEnabled (System.Boolean state) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.SetDisabled () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.OnSceneChange (GameScenes scene) (at <4b449f2841f84227adfaad3149c8fdba>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean) HighLogic:LoadScene(GameScenes) Game:Start() MainMenu:CreateAndStartGame(String, Modes, GameScenes, EditorFacility) MainMenu:CreateAndStartGame(String, Modes) MainMenu:ConfirmNewGame() MainMenu:<CreateNewGameDialog>b__67_10() DialogGUIButton:OptionSelected() DialogGUIButton:<Create>b__23_1() UnityEngine.EventSystems.EventSystem:Update()
  4. I ended up turning off stock terrain scatter just so I can see the rare useful ones. I guess that's just going to be abandoned now, which is a shame - I liked having clutter but now it gets in the way of gameplay.
  5. So many naming conventions over the years... - flightless birds (Penguin I-IV for the first launchers, Emu XX first ship to Duna, and the giant mothership to the Jool system was Mama Chicken Prime with Chicks 1-3 carried along) - apex predators (Lion, Tiger, Dragon, etc.) - astronauts and rocket scientists (Goddard I for first flight, Korolev, Gagarin, etc.) - Flowers (petunia, daisy, etc. - because I was doing a lot of asparagus staging and it reminded me of flower petals) - favorite fictional characters (Atreides/Harkonnen/etc. from Dune on one playthrough, Hogwarts houses and schools, character names from Tolkien)
  6. Joco223 - I just ran into the same problem and asked about it on the IRC channel - if you haven't had an answer yet, you should check your ksp.log file first line for version number. If it's not 1.0.5.1028, go re-download KSP from Squad's website; they did a stealth patch and I was working from an older version, which was causing me to get the "missingmethodexception" issue on certain engines. Of course, then you'll have to do fresh 64-bit workarounds on that newer version.
  7. NathanKell, then it should probably be removed from the list of mod "recommendations" in RO's OP.
  8. Nice work, Slashy! I PM'ed 5thhorseman about his #7 and he said he missed that requirement. Looking forward to 1.0 tomorrow!
  9. One day left. I have come up with a simple riddle. Kerbal Space Program has been assigned a massive contract - you need to land on several objects in a specific order. Sadly, the person who gave you the contract likes riddles. The fourth object you visit is smaller than Minmus. The seventh object you visit has an atmosphere. The first object you visit is larger than Kerbin. The fifth object you visit is a moon smaller than the Mun but larger than Minmus. The third and sixth objects you visit are smaller than Vall, but are not moons. The second object you visit is the only moon in a different SoI than the first object. Each object is, at some point in their respective orbits, further from the Sun than the previous one. Which objects are you visiting, in what order? I think I've constructed this with only one valid solution - but it's possible I've accidentally left more than one way to complete the contract, and I'm curious what people will end up with. Edit: had to change a couple of items within a few minutes of posting when I realized my list left too many solutions. Edit 2: making riddles with only one possible solution can be hard. List is final as of now!
  10. Gotta go with the filk song I always mention in this kind of thread... No where to run! No where to hide! Nothin' worth doin' that I haven't tried! There ain't no livin' on planet-side, come on with me, baby, on a Rocket Ride! http://tomsmith.bandcamp.com/track/rocket-ride-7
  11. He's referred to this variously as a "cryptogram" and a "cipher." From the wikipedia page on cryptograms: A cryptogram is a type of puzzle that consists of a short piece of encrypted text. Frequently used are substitution ciphers where each letter is replaced by a different letter or number. To solve the puzzle, one must recover the original lettering. So, I'm thinking to stop looking for encryption keys and such. Just figure out the character encoding and solve it like the cryptograms that used to be in the daily comic puzzles. Two possiblities come to mind from that - either it's a 24 letter message where there are only 7 unique letters used, or a 12 character message where only 8 unique letters are used. The 24-letter version would have an awful lot of weird letter constructs. Breaking it into two-number sets gives: 55 66 AA 55 66 DB 4A A9 AA 95 59 55 I'll be trying to find simple number-to-letter substitutions that give a useful message (AKA 55 = A) within that. Of course, it's possible that I'm taking way TOO simple of an approach...
  12. New career. Pure vanilla stock. See how it works, up through at least landings on Eve & Duna to see what happens on those planets with the revised aerodynamics and reentry heating. By the time I'm done with that, RSS/Realism Overhaul/etc. should have updated and I can start the process of exploring the real solar system all over again, with stock resource gathering to help. =)
  13. Hi

    Just wanted to leave a message

  14. My usual for the first launch on a new save is "First Flight", but I think for 1.0 I'll have to be a little grander. I'm thinking to keep the same thought behind the name, but with a sense of history. The ship's name will probably be Kitty Hawk if manned planes are an option now for first flights; but if unmanned rockets are available at the start now, I'm going with Goddard's Mustache. I mean, just look at it.
  15. Possibly - especially if FRAPS defaults to compressed JPGs, since KSP itself takes the screenshots in PNG format.
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