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Polstar

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  1. Mine was a contract bug to explore Duna. Some how, according to the game, I flew a probe to Duna, entered the SOI, landed on the surface (using parachutes and a small engine to soft land), transmitted data from the surface but I did not enter the atmosphere even though I was floating down and gathered data on the way. It only registered the atmospheric entry after I went into orbit and then into sub orbital. Originally I flew straight into the atmosphere and aerobraked. Not as elaborate as some of the others but a strange one.
  2. Scott Manley YouTube tutorial videos for most part, also a few websites for departure angles, DV maps and aerobraking altitudes. A lot of it was trial and error, funny because most of the issues I had real life agencies also had and unintentionally I did similar things to practice and over come them i.e. sending up a fuel tank with docking port as a target to practice docking.
  3. I've got one to test the 3.75m fairing in a sub orbital trajectory over Duna between 220,000m to 230,000. I can understand some parts needing testing in certain environments but these should be ground tests or in space around Kerbin. The contract logic is better but still a bit flawed, when you get a 'perform flyby of Duna' followed by 'build outpost on Ike'. Surley it should offer flyby > explore > plant flag > station / outpost.
  4. Hint in the text.... Ears burning, its super cool... My guess is radiators.
  5. The "unprotected" ones can now only be deployed as per 1.0 design. The more expensive boxed ones can be toggled and also act as a small thermal radiator.
  6. For first time since initial installation I've deleted KSP from my computer, starting 100% fresh in 1.0 Keep the hype going my PC is empty without KSP installed!
  7. Hype +1 The engine canna take na'more....
  8. For rovers and probes I generally find Eve the easiest to get to and land on. Never tried taking off again, well actually only to get rid of the sky crane I'd built. The one I've had the most failures on for sudden deceleration into surface has to be Duna.
  9. Cpu : i7 5960Xk @ 3Ghz Ram :16Gb DDR 4 2800Mhz Gpu :GTX 690 4Gb DDR5 SSD :crucial 512gb OS :Win 7 64bit I have everything set to max, debris to unlimited. I did do a kessler bomb and made it start to stutter a bit but that was thousands of bits scattered!
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